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Kingdom Hearts Primer – Kingdom Hearts 2 – Episode 18 – Atlantica: A Hate Story

From one of my favorite level, to what is easily my least favorite….

It’s amazing how quickly I can go from singing this game’s praises to groaning at how bad it is. Atlantica is, if anything, a microcosm for all that is wrong with Kingdom Hearts 2.

  • While easy and otherwise inoffensive, there’s nothing engaging about the musical segments. They’re nothing more than fluff.
  • The scenario is some of the most vapid writing I’ve seen from any Kingdom Hearts world. Not only is it blatantly coping from the first movie, but it does so in a way that almost directly contradicts the “character growth” that the people in the world underwent in the first game.
  • Facts revealed in this scenario (like the world *above* the sea), make me wonder just why we needed to blend in with the undersea world at all in the original Kingdom Hearts. Why not just land above the sea and interact with the people there.
If we never revisit Atlantica in another Kingdom Hearts game again, it’ll be too soon. It’s clear that nobody knows what to do with it.

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Kingdom Hearts Primer – Kingdom Hearts 2 – Episode 6 – The Boy Who Cries Inside Me

Roxas’s last day of summer vacation has come and gone, so now we go some tutorial bits with Sora. 🙂

It makes sense that we would have some sort of introductory sequence for Sora since there’s a change in protagonists. That said, since we already had a 3 hour long intro as Roxas prior to that, as a player I can’t help but feel frustrated at how long it takes for the game to get moving.

The strange thing about video games is that their interactivity gives players a higher tolerance for this amount of front-loading, since it can be broken up through gameplay segments, and players aren’t likely to go through it all in one session.

But at the same time, the fact that players do wish to play and interact with the game, instead of watching a bunch of cutscenes, means that it is often smarter to get right into the action. This is largely why In-Medias-Res is such a popular plot device for video games.

That’s why I have such mixed opinions about how long this intro sequence is b/t Roxas and Sora combined. I can appreciate how important it is to perform setup for the story and plot of the game. Even when that’s considered, this process takes entirely too long, and could have easily been abridged in numerous ways.

It’s not the intro that’s the problem, it’s the aggressive length of it.

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