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newdarkcloud plays Hitman: Blood Money – Episode 9 – The Ultimate Gamble

You know what they say: What happens in Vegas stays in body dumps!

Back when Hitman: Absolution came out, people (rightfully) got angry over some of the strange marketing decisions made. Most notable, was the reveal of The Saints, assassins in bondage suits who disguised themselves as nuns.

But as I’ve noted several times in this LP, a lot of that can be traced to Blood Money. In the birthday party mission, we saw both the guard who sniffed the used panties in the daughter’s room and the wife who slept with both the clown and the poolboy. The Christmas party played host to the senator’s son who routinely beat on the woman who sat next to him, and the female assassin sent to seduce 47. Here in Vegas, we bear witness to the strange behavior of some random man’s wife. And later, we’ll see another scantily clad female assassin attempt to kill our anti-hero/villain-protagonist.

To bring into focus all of progress we have made over the years, all of this was acceptable in 2006. Back when Blood Money came out, nobody really reacted to any of this stuff. This was just how games were. Absolution came out in 2012, only a few short years later, and got justifiably shit-panned for using a lot of this same imagery. It also had a laughable grindhouse style to go with it. As gamers, we came together and said that we expect more from modern games.

Fast forward to the modern era, and the new Hitman game eschews most of that questionable design decisions in favor of something more akin to the “International Man of Mystery” we see in both Codename 47 and Silent Assassin.

It’s only been ten years, but we’ve come a long way since then. It’s interesting to play games, because that’s where one can really see it.

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newdarkcloud plays Hitman: Blood Money – Episode 2 – Assassin of the Opera

In this episode, we enter the opera house to enjoy the show… and murder some people!

In order to elaborate a point I made in the episode, this game operates on a “realistic surrealism”. What I meant by that is that the things that Agent 47 can do are completely absurd in the context of real life. There’s no way that his disguises should work, and many of the props in the game (like the over-sized laundry bins and trash cans) are deliberately created out of proportion to facilitate gameplay.

That said, there is a internal consistency with our actions. Even though the disguise mechanic is crazy, we can believe that Agent 47 is skilled enough to pass himself off as someone who belongs there. It’s an abstraction, but it’s a plausible enough abstraction and it creates enough fun opportunities that no one will notice or mind. A lot of game suspends or alters what one would expect of reality to facilitate the feeling of being a master assassin, and that’s largely why the game works.

As to the point about the game making you think like an assassin through repetition, I said I got that from an article. However, it was actually a video. Weirdly enough, Sam linked to me a few days after I recorded this episode. I had already seen it, but he did save me the trouble of having to find it again.

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