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Interactive Friction: Watch_Dogs: Episode 18: Inaccuracies

We’ve gotten to the point where neither Sam nor I care about this game anymore. As a result, we paid less and less attention to the story. You can probably spot some of the times when that happened, like our surprise at the electronic door, despite T-Bone literally just saying that he was hacking in for that express reason. I’ll own up to the fact that parts of this episode were phoned in, but I’d argue that it’s the game’s fault for wearing us down so heavily.

I want to point out that we really didn’t need to storm Iraq’s compound. It wasn’t important to our objective. When we made our first hack, Carla and Aiden were already able to figure out that it was blackmail data (despite not being able to read it because it’s encrypted). From there, it would have simple to deduce that the hacker, likely Iraq, was after blackmail information. Then, we could have skipped most of the game and gotten that much closer to the true culprit behind the accidental death of Aiden Pearce’s niece.

Next week, this game shows that it is not done with the filler content. You’ve only gotten a short glimpse of the irritation that is “Defalt”. There’s not much left of the game at this point, which Sam and I are both pretty happy about.

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