While we’ve got our hands on Clockwerk’s tail feathers, after breaking into the Parisian nightclub owned by Dimitri, most of the parts are still out there. Fortunately, we’re here to liberate them from the claws of the… Klaww Gang.
And of course, if we have a good time along the way, all the better.
It’s funny that the first Rajan episode contains one of my favorite segments of the game in the ballroom scene, because the following episode is easily one of my least favorite episodes.
Sure, in terms of raw gameplay it’s merely an extremely easy quick-time event, but the devil is in the details. The combination of the music and animation for Sly and Carmelita creates a suave atmosphere that adds to the fantasy of being this international raccoon-of-mystery. It feels cool to take part in that, matching our movements to the beat. Top it off with the fact that Carmelita has no idea she’s dancing with Sly Cooper, and it’s a recipe for an incredible sequence that lasts exactly as long as it needs to.
This is sadly not something I can say for the hub world of Episode 3. Out of all eight hubs, it’s easily the most frustrating to navigate since there are so few ways to scale up to the treetops and higher ground. It’s annoying to walk up to a location only to discover that we need to hop over to the other side of the map because we don’t have a foothold to scale up to a ledge just beyond our reach.
Thankfully, we’re nearly finished with our time here. Then, it’s on to the next heist.
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