Now that’s we’ve completed the Desmond “trilogy” of Assassin’s Creed games, I’m in the mood to do something completely different, and yet completely on brand. That’s right. We’re playing the hit Game of the Year from 2024: Astro Bot!
While I usually tackle far older games than this on my channel, this is solidly in my wheelhouse, such that it’s strange it took me as long as it did to making a series on it. In many ways, Astro Bot leans heavily on the nostalgia that I and many people my age have for 3D platformers from back in the PS1 and Nintendo 64 era of game consoles.
To that end, like old-school Crash and Spyro, it’s more focused on mechanics and execution that it is trying to tell a story or immerse us in a world. It’s a children’s toy, which is exactly the space it wants to inhabit. The goal is purely to present a joyful experience to its audience, of all ages.
And these early levels do exact that, using bright colorful palettes and whimsical imagery, tinted through the lens of little toy robots, to draw the player in immediately.
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