Disco Elysium – Part 2-2
Between homophobic children and racist lorry drivers, Revachol has its fair share of bigotry lying underneath the surface.
Streamed at https://www.twitch.tv/newdarkcloud
Andre at https://www.twitch.tv/kupoyogaming
We’re starting to get to the meat of what makes Disco Elysium such a special game. Despite some of my earlier jokes, the team who made it were unafraid to inject their own beliefs and politics into their work, directly engaging with topics that a lot of developers are simply too afraid to for fear of alienating potential audiences.
Revachol is a flawed city forged by a history of flawed men and flawed ideologies, and that history haunts every corner of the streets and alleyways. That history lead us to this moment in time, where the docks have been shut down by the union, and a corpo-backed strikebreaker whips a coalition of scabs into a frenzy. It is why a supremacist stands guard at the beck-and-call of organized labor, and why we have come to investigate a murder.
In this way, the game explores how all of these topics are weaved into a tapestry, one thread informing the others. It’s impossible to talk about the union and its strike without discussing the politics that led its various members to stand in solidarity, even despite the numerous and occasionally despicable differences.
Even if we don’t fully understand it yet, and even if we never do, this place feels real and lived in. These are people, complete with virtues, vices, and everything in between.
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