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Monster Train

A Quick Run – Monster Train

A Quick Run – Monster Train

I am almost constantly on the hunt for new games to play on the Wednesday variety streams. Ideally, it’s a game that doesn’t have much of a story/campaign (those make more sense for my Sunday streams), and only need an hour or so to make meaningful progress in.

Looking through my Steam profile, I remembered that Monster Train was both a game I already owned and one that friends of mine had strongly recommended to me.

So let’s go for it!

This hits in exactly the same way that Slay the Spire does. It feels good to build up your deck by adding, enhancing, and removing cards until you’ve created a robust engine that can annihilate anything that stands in its way.

What changes the way this game plays out is the use of units and turn-based strategy elements on top of the combat system popularized by Slay the Spire. There’s a lot of tactical thinking that goes into positioning units to make sure they can survive wave after wave, while still dishing out enough damage to make sure the enemy dies before they can reach the top of the train.

And this VOD really highlights how different a smart run can be from one where I’m still learning the ropes. In the second run, thanks to some helpful advice from chat, we nearly blew away the final boss on the first, letting our units on the second floor mop him up without issue.

It’s exactly the kind of game I’ve more than eager to keep playing.

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