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Assassin’s Creed – Part 3-3

Assassin’s Creed – Part 3-3

One casual homophobia later, and our fourth target has a goal for which he can no longer strive.

And then there were five.

Streamed at https://www.twitch.tv/newdarkcloud

I’m slightly concerned that the game has crashed twice on me in three steams, but no far we’ve not lost any progress as a result, not have we been pushed so far back that we need to redo large chunks of the game.

I know that the sheer number of guards that spawn in when we get caught is probably supposed to incentivize us to escape and use a rooftop garden or haystack to vanish. Unfortunately, it is often easier to just slaughter the guards wholesale and get back to whatever investigation mission we were doing. This is especially true when the guard blockade is directly in the way of my pickpocket mission. I literally was not going to be able to complete it without leaving a mountain of corpses in my wake, but that’s a problem for someone who is not me.

Assuming it’s even a problem that necessarily can or should be addressed beyond a few quirks with guard placement. The combat in Assassin’s Creed isn’t strong, but it’s functional and does all it needs to in order to give us an option when retreat is less than viable.

Perhaps it’s okay that there was nothing more to it.

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