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brandon.wp

newdarkcloud plays Hitman: Blood Money - Episode 4 - Poking, Prodding, and Used Panties

newdarkcloud plays Hitman: Blood Money - Episode 4 - Poking, Prodding, and Used Panties

You've been invited to a very special day. It's the day where Suzie's dad dies during her own birthday party... This is without a doubt my personal favorite mission in the game. Though the actual house is small, there's so much going on within that house that you'd be surprised. There are...
newdarkcloud plays Hitman: Blood Money - Episode 3: Part 2 - Clinical Aggression

newdarkcloud plays Hitman: Blood Money - Episode 3: Part 2 - Clinical Aggression

In this episode, we redeem our failures from the previous run: You can kinda see the genesis of the Contracts Mode that I/O Interactive introduced in Hitman: Absolution (and Hitman 2016 later) here. Even though we have a clear, primary target to take out, we also have two other targets that provide...
newdarkcloud plays Hitman: Blood Money - Episode 3: Part 1 - Bad and Wrong Hitman

newdarkcloud plays Hitman: Blood Money - Episode 3: Part 1 - Bad and Wrong Hitman

In this episode of Hitman: Blood Money, we save one dude in order to murder three. ...or we would if I didn't screw it up.I'm really glad that I messed up the way I did though, because this is a lot of what Hitman ends up being. You try one method, make some mistakes, and learn from them. Then,...
newdarkcloud plays Hitman: Blood Money - Episode 2 - Assassin of the Opera

newdarkcloud plays Hitman: Blood Money - Episode 2 - Assassin of the Opera

In this episode, we enter the opera house to enjoy the show... and murder some people! In order to elaborate a point I made in the episode, this game operates on a "realistic surrealism". What I meant by that is that the things that Agent 47 can do are completely absurd in the context of real life....
newdarkcloud plays HItman: Blood Money - Episode 1 - Mistakes Were Made

newdarkcloud plays HItman: Blood Money - Episode 1 - Mistakes Were Made

Another new series for you guys, and this time it's just me, going solo. I'll be running through and talking a bit about Hitman: Blood Money.To start off, I should acknowledge the absolutely terrible quality of my audio during this recording. Unfortunately, by the time I started editing these...
#107: Dark Souls 3: The Absence of Hostility and Loneliness

#107: Dark Souls 3: The Absence of Hostility and Loneliness

I have written about my experiences playing From Software's “Soulsborne” games a couple of times on this blog. For that reason, I can distinctly recall my time in these games, which colored my expectations going into Dark Souls 3. To my surprise, and somewhat to my disappointment, the game...
#106: Breaking Bread: The Use of Food in Games

#106: Breaking Bread: The Use of Food in Games

It is said that food is a universal language, and why wouldn't it be? After all, every living creature needs to eat to stave off death, if nothing else. But more than that, sharing a meal with other people is often a great way to socialize and form connections. Within the scope of my real life...
#105: Yu-Gi-Oh: King of Power Creep

#105: Yu-Gi-Oh: King of Power Creep

(Note: This article assumes that you either know, or can look up, the basic rules to Yu-Gi-Oh!.)Most of you out there know me for my opinions on video games. However, like most people, I have more than a single interest. Lately, I have been absolutely obsessed with the study of Collectible Card...
#104: Far Cry Primal: Back to Basics

#104: Far Cry Primal: Back to Basics

I have long bemoaned the “standard Ubisoft open-world game” that we've seen in most of the Assassin's Creed games, Watch_Dogs, and even The Crew. Far Cry is no exception to this pervasiveness, with Far Cry 3 and Far Cry 4 acting as prime examples. Too often, the vast number of petty tasks and...
#103: Firewatch: Looking For Interactive Storytelling

#103: Firewatch: Looking For Interactive Storytelling

Firewatch has been igniting its fair share of conversation among players and game critics alike. I've seen people discuss the “emotional impact” this game has had on them. Combined with how closely guarded the developers at Campo Santo were about its story and themes prior to release, I was...
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