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brandon.wp

Interactive Friction: Watch_Dogs: Episode 22: The Uncanny Valley Of Evil

Interactive Friction: Watch_Dogs: Episode 22: The Uncanny Valley Of Evil

The scene between Aiden Pearce and Lucky Quinn is by far the best scene in the game, aside from those between Aiden and Jordy. There's a fair degree of subtext and subtlety in their back-and-forth that it's surprising that the same people who created this scene also made the parts with Bedbug,...
#97: Game Invaders: Dark Souls vs. Watch_Dogs

#97: Game Invaders: Dark Souls vs. Watch_Dogs

As many of you know, I have been working on a Let's Play series with my friend, Sam Callahan. Together, we have been trudging through Watch_Dogs. One of the more heavily advertised features in Watch_Dogs was the ability for players to invade the game of another in order to sabotage them. Fans of...
Interactive Friction: Watch_Dogs: Episode 21: Family Ties

Interactive Friction: Watch_Dogs: Episode 21: Family Ties

This is the point where all of the many criticisms we've be directed at Watch_Dogs that to coalesce. Like the game, we start to tie up all of our loose-ends as we head towards the final stretch.It's amazing that even after forcing his family to evacuate the city, because his revenge has made them...
Interactive Friction: Watch_Dogs: Episode 20: Where in the World in Joseph DeMarco?

Interactive Friction: Watch_Dogs: Episode 20: Where in the World in Joseph DeMarco?

It's interesting to compare the mission in the club here versus what they showed off at the original E3 reveal.I can see what they were going for in the E3 reveal trailer, even watching it back now. There's this very clear sense of progression from the club infiltration, to baiting a staffer into...
Interactive Friction: Watch_Dogs: Episode 19: That's So Watch_Dogs

Interactive Friction: Watch_Dogs: Episode 19: That's So Watch_Dogs

I really can't stress enough how absolutely silly it is for Damien to out Aiden Pearce as The Vigilante at the beginning of the episode. There are two big reasons for this:1.) Aiden Pearce's identity as The Vigilante is public knowledge.As we've seen repeatedly over the course of this Let's Play,...
Interactive Friction: Watch_Dogs: Episode 18: Inaccuracies

Interactive Friction: Watch_Dogs: Episode 18: Inaccuracies

We've gotten to the point where neither Sam nor I care about this game anymore. As a result, we paid less and less attention to the story. You can probably spot some of the times when that happened, like our surprise at the electronic door, despite T-Bone literally just saying that he was hacking...
Interactive Friction: Watch_Dogs: Episode 17: Choo-Choo Fuck

Interactive Friction: Watch_Dogs: Episode 17: Choo-Choo Fuck

Apparently I was wrong again. Forensic Technologist is an actual title.This episode just makes me wonder what the hell Damien's deal is. They never explain what his motivation is for wanting the CTOS hacks. It seems like he's only doing it because he's one of the designated villains of the story....
Interactive Friction: Watch_Dogs: Episode 16: The Titular Words Are Hard

Interactive Friction: Watch_Dogs: Episode 16: The Titular Words Are Hard

First off, I actually made a mistake in this episode. "Titular" is a word meaning "in the title". For example, Garrett the Master Thief is the titular "Thief" of that franchise. However, "eponymous" is the other way around. It is used to describe a thing named after an individual. For example,...
Interactive Friction: Watch_Dogs: Episode 15: Hope Is A Sad Thing

Interactive Friction: Watch_Dogs: Episode 15: Hope Is A Sad Thing

Now that I'm watching Sam play through this game again, I'm only now realizing just how much pointless fluff is in this story.At this point in the story, we have acquired a part of the data located in Iraq's compound. Unfortunately, it's encrypted with a special encryption that can only be broken...
The Texture Pop: Watch_Dogs: Episode 14: Puzzle Quest

The Texture Pop: Watch_Dogs: Episode 14: Puzzle Quest

I like the scene at the start of this episode, where Jacks watches Aiden Pearce slaughter several groups of armed men. It pretty subtle compared to many of the other scenes in game, yet that's what gives it power. Jacks doesn't need to say anything, just the simple act of pulling away from his...
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