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brandon.wp

Interactive Friction: Watch_Dogs: Episode 13: Detour

Interactive Friction: Watch_Dogs: Episode 13: Detour

Here it is, ladies and gentlemen. I present to you the most uncomfortable part of the game.I still don't honestly know why this needed to be a part of the game. There's nothing wrong with video games trying to make some sort of point about sex trafficking. However, Watch_Dogs doesn't really say...
The Texture Pop: Episode 50: Poppin' Off

The Texture Pop: Episode 50: Poppin' Off

This is it, ladies and gentleman. After over two years of podcasting, The Texture Pop's crew has decided to shut our virtual office doors.As much as we all enjoy doing it (and make no mistake, we ALL enjoy doing this and this is more painful than any of us expected), the simple fact is that we're...
#96: Final Fantasy Type-0: Experience of the Sidelines

#96: Final Fantasy Type-0: Experience of the Sidelines

I've played a great many RPGs throughout the years. In that time, I have seen many design decisions constantly repeated and reiterated across various different games. Often it makes sense to reuse these tropes. For example, leveling up is such a core concept in RPGs that it would be strange to have...
Interactive Friction: Watch_Dogs: Episode 12: Something Deeply Wrong

Interactive Friction: Watch_Dogs: Episode 12: Something Deeply Wrong

In this episode, we delve head-long into the sex trafficking side-plot. As I've said in previous posts, I find this to be one of the most disturbing arcs in the game.I'm not necessarily against having a video game comment on heavy topics like sex trafficking. My issue with this subplot is that...
Interactive Friction: Watch_Dogs: Episode 11: Copyright Ruins Everything Around Me

Interactive Friction: Watch_Dogs: Episode 11: Copyright Ruins Everything Around Me

This episode was supposed to go up yesterday. However, when I went to view it and start writing the post for it, we found that there was a copyright claim on our Unlisted video. The reason for this is that a segment of the game uses "C.R.E.A.M" by the Wu Tang Clan. Considering the theme of that...
Interactive Friction: Watch_Dogs: Episode 10: Ultimate Cyber-Vigilante

Interactive Friction: Watch_Dogs: Episode 10: Ultimate Cyber-Vigilante

And now we've gotten to it. Goddamn Iraq and Bedbug. This is easily one of the worst parts of the game. Not the worst, (Dear god. It gets much worse from here.), but it demonstrates how the writers took all of these elements and melded them together without really understanding the subtext and...
Interactive Friction: Watch_Dogs: Episode 9: Towers of Annoyed

Interactive Friction: Watch_Dogs: Episode 9: Towers of Annoyed

First off, I am very aware of how awful the audio quality was for this session. Sam's equipment started acting up, and there's not much we could've done to fix it.You're not supposed to think about the logistics of having an army of underprivileged, troubled youths in full military gear. However, I...
#95: Dark Souls 2: Scholar of the First Missteps

#95: Dark Souls 2: Scholar of the First Missteps

As you may be aware, I have recently began exploring the Souls games, starting with Demon’s Souls and Dark Souls. My opinions on both games are largely positive. My playthrough of Dark Souls 2: Scholar of the First was informed by these experiences, which explained why I did not like the game as...
Interactive Friction: Watch_Dogs: Episode 8: "Like a Cookie?"

Interactive Friction: Watch_Dogs: Episode 8: "Like a Cookie?"

This is the last of the footage we have for now. Hopefully, we'll be able to do some more recordings soon, but both Sam and myself have been busy as of late.Aiden Pearce does it again. The day just isn't finished unless he's beaten the shit out of somebody.I just cannot understand what he was...
The Texture Pop: Episode 49: Waifu Warriors

The Texture Pop: Episode 49: Waifu Warriors

0:00:00 Gaming NewsSatoru Iwata Passes AwayThough Nintendo games don't appeal to me in quite the same way that they do so many others, it is undeniable that Iwata was one of the best executives in the industry. He knew why people love Nintendo and their games so much, and he did his best to...
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