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brandon.wp

The Texture Pop: Episode 48: The Magical Mind of Yoko Taro

The Texture Pop: Episode 48: The Magical Mind of Yoko Taro

0:00:00 Gaming NewsDestiny/Red Bull crossover codes being guessed.This story could have been infinitely worse, but it's still just more and more bad news for Destiny.Warner Bros. knew of Arkham Knight's bad PC performance months before(Link to Shamus Young's article on porting.)I hope this teaches...
The Texture Pop: Episode 47: Yaoi Fangirls Rejoice!

The Texture Pop: Episode 47: Yaoi Fangirls Rejoice!

0:00:30 Gaming NewsArkham Knight pulled from SteamGiven what we were saying last week, this comes as no surprise.Red Bull-exclusive quest in DestinyIt's just... I mean.... why?0:14:30 Garrett returns to the cast!(Note: From 0:17:20 until 0:22:20, we get into a very spoiler-heavy discussion about...
#93: Devil May Cry: Why Dante Shouldn't Be Taken Seriously

#93: Devil May Cry: Why Dante Shouldn't Be Taken Seriously

For a long time, I avoided the Devil May Cry franchise. There was no real reason behind it other than a sheer lack of interest. During that time, people would tell me about how great the protagonist, Dante, was as a character. They would rarely get into specifics, because this was back in middle...
The Texture Pop: Episode 46: Devil May Cast

The Texture Pop: Episode 46: Devil May Cast

0:00:30 Gaming NewsArkham Knight's PC Port is awfulJust to reiterate, the PC port was outsourced to a different studio. Still, this is another example of the PC audience getting shafted when it comes to big publishers.Eurogamer Interview with Destiny's Creative Director makes him look like a...
#92: Dark Souls: The Use of Estus

#92: Dark Souls: The Use of Estus

From Software is very skilled at what they do. Coming off of my Demon's Souls playthrough not too long ago, I continued on into its spiritual sequel: Dark Souls. While Demon's Souls allowed players to gather and grind for healing items, Dark Souls uses a new system to manage health. The first NPC...
The Texture Pop: Episode 45: Everyone's Exhausted Expo.

The Texture Pop: Episode 45: Everyone's Exhausted Expo.

This week, we take a break from our usual fare to give you a breakdown of our thoughts on the E3 press conferences.Also, this is the first podcast that I have personally edited. Let me know how I did in the comments.To make it easier, we went through each conference one at a time in chronological...
Interactive Friction: Watch_Dogs: Episode 5: It's Not the Pizza Guy!

Interactive Friction: Watch_Dogs: Episode 5: It's Not the Pizza Guy!

This episode, we wish for Aiden Pearce to suffer.Continuing with the last episode's theme of missed opportunities, Aiden Pearce himself is one walking, talking missed opportunity.In this final version of Watch_Dogs, he's sits in this incredibly awkward position. While it is clear that Ubisoft...
Interactive Friction: Watch_Dogs: Episode 4: Bad Boy... 17?

Interactive Friction: Watch_Dogs: Episode 4: Bad Boy... 17?

In this episode, I poke fun at Sam's usernames.We spend most of this episode complaining about this game's setting, and for good reason. Watch_Dogs straddles this uncomfortable line between a modern world and a distinctly Cyberpunk future. There are a ton of interesting concepts that they bring up...
The Texture Pop: Episode 44: Squid Inkorporated

The Texture Pop: Episode 44: Squid Inkorporated

0:02:05 Viewer Questions"What you do guys think about the graphics of the Fallout 4 trailer?"They're fine. We mostly spent this time talking about what we expect of the new game and how ugly the other Fallout games were."Have any of you guys gotten around to playing The Witcher 3...
Interactive Friction: Watch_Dogs: Episode 3: Scripted Stealth Driving

Interactive Friction: Watch_Dogs: Episode 3: Scripted Stealth Driving

This week, we spend most of our time talking about the systems in the game.While I really dislike the Stealth Driving tutorial, when I was trying to come up with a better way to do it, I really couldn't. The mechanic isn't intuitive, so the game does need to walk you through it. Since the designers...
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