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brandon.wp

#89: What Drakengard 3 Teaches Us About Lampshade Hanging

#89: What Drakengard 3 Teaches Us About Lampshade Hanging

The longer I play video games, and the more I continue to look at them critically, the more I begin to see ideas and concepts that crop up repeatedly. Though they come and go, most reappear often enough that they can almost always be worth discussing. After playing through Drakengard 3, a sequel to...
The Texture Pop: Episode 39: 200cc Omen

The Texture Pop: Episode 39: 200cc Omen

Hosts: Chris, Brandon, Garrett0:02:05 Gaming NewsSteam no longer supports paid mods in SkyrimThank goodness. I'm no against modders getting paid, but there was no way this was going to work. Here's Shamus's take, as promised.What the fuck, Konami?Clearly, they don't even care anymore.0:21:15 Viewer...
#88: The Banner Saga: Building on an Idea

#88: The Banner Saga: Building on an Idea

Every once in a while, I play a game that challenges some basic notions of game design. Usually, these do not turn out to be very good, as these notions exist for a reason. On the other hand, they sometimes open up new possibilities for what game developers can do. The Banner Saga is an example of...
The Texture Pop: Episode 38: The FUSE Experience

The Texture Pop: Episode 38: The FUSE Experience

0:02:19 Viewer QuestionWhat would be your ideal Star Wars game?This was written in lieu of the trailers of both the new Battlefront game and Episode 7. Also, I need to make clear that Star Wars is not a franchise that appeals to me, so if my opinions are seen as heretical to fans, it's not...
#87: Pillars of Eternity: New Solutions to Old Problems

#87: Pillars of Eternity: New Solutions to Old Problems

On numerous occasions, I have cited a dislike of most of the old Infinity Engine RPGs. In particular, Baldur's Gate and its sequel were not very enjoyable. If not for my prior experience with their contemporaries, like Planescape: Torment and the early Fallout games, it would have been extremely...
The Texture Pop: Episode 37: Alien Dildos

The Texture Pop: Episode 37: Alien Dildos

Sam and Garrett were unable to join us for this episode for various reasons. (You know how it is with various reasons.) So, Chris and I held the fort.Also, we still don't have any viewer questions. If you would like to submit a question or comment to be read on the air, please send it to...
Interactive Friction: Tomb Raider (2013): Episode 15: (long, sharp, death scream)

Interactive Friction: Tomb Raider (2013): Episode 15: (long, sharp, death scream)

With this, Interactive Friction has now complete two different games. As a result, it is now the most successful Let's Play project I have ever worked on. I hope Sam and I can continue this for years to come, especially with what we have planned for future seasons.In this episode, Sam makes a very...
The Texture Pop: Episode 36: All About the Vapes

The Texture Pop: Episode 36: All About the Vapes

First off, I'd like to apologize for the complete lack of annotations for last week's podcast. A lot went on last week, so I wasn't able to get them done.We're also changing things up on the podcast front. Sam's getting busier and busier with all of his side projects, so from now on Chris will be...
Interactive Friction: Tomb Raider (2013): Episode 14: (Speaking Japanese)

Interactive Friction: Tomb Raider (2013): Episode 14: (Speaking Japanese)

In this episode, Lara is (of course), on her own against hordes of evil Japanese soldiers.Since we're coming up to the finale, I think it's time to talk a little about the supernatural stuff in the game. Like its contemporaries in Indiana Jones and Uncharted, Tomb Raider incorporates the paranormal...
Interactive Friction: Tomb Raider (2013): Episode 13: Revelations

Interactive Friction: Tomb Raider (2013): Episode 13: Revelations

In this episode, Sam reveals a startling fact that leaves me absolutely stunned.Not much of note happened in this episode. However, we did discuss a little bit about level design. This section of the game both demonstrates an area of good level design, and of poor level design.The first it that...
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