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brandon.wp

#86: Dragon Age: Inquisition (A New Design)

#86: Dragon Age: Inquisition (A New Design)

As someone who normally balances college, a part-time job, and a hobby as a game critic, it has become more and more difficult to dedicate large chunks of time to long, hundred-hour epics. Time is a precious commodity, so signing onto lengthy campaigns can be a lot to ask for. When Dragon Age:...
Interactive Friction: Tomb Raider (2013): Episode 12: Pully in My Pocket

Interactive Friction: Tomb Raider (2013): Episode 12: Pully in My Pocket

In this episode, we fight a video game boss battle. Also, a bad guy has a katana.Since the subject came up in the episode, I think it'd be fun to talk a little bit about katanas. As I said, katanas aren't nearly as effective as fiction seems to think that they are. They're actually pretty bad...
Interactive Friction: Tomb Raider (2013): Episode 11: Tomb Wader

Interactive Friction: Tomb Raider (2013): Episode 11: Tomb Wader

In this episode, we go through the dumbest segment in the entire game.The number of factors that have to align just right in order for this ship in the mist to exist on the island is great. Mathis's men need to first get motivated enough to want to build a ship. There are two big problems that...
Site Update: Press Start to Disqus

Site Update: Press Start to Disqus

Some of you might have already noticed that I have been doing some work on the site. The "Thing You Might Like" have been updated, a new page has been added for all of my Let's Plays, and ads have been enabled once more. Despite all of this, there has always been one area that this site struggles...
Interactive Friction: Tomb Raider (2013): Episode 10: As Good As It Gets

Interactive Friction: Tomb Raider (2013): Episode 10: As Good As It Gets

In this episode, we are relevant and topical for the first 5 minutes.Many of the comments we make in this episode form the groundwork for suggestions and observations made in following episodes. Aside from that, most of it stand pretty well on it's own, and does not need to be elaborated on in the...
#85: Valiant Hearts: The Great War (of Tone)

#85: Valiant Hearts: The Great War (of Tone)

No matter what I seem to play from Ubisoft, whether I like it or hate it, there is always somethingworth talking about. With Valiant Hearts, the problem is not so much about quality. Though a good game, there exists an internal conflict regarding what messages players are supposed to take away from...
Interactive Friction: Tomb Raider (2013): Episode 9: Going Hollywood

Interactive Friction: Tomb Raider (2013): Episode 9: Going Hollywood

This is the point where Tomb Raider starts to utilize more of the tropes from standard Hollywood action movies.The game has an interesting, yet appropriate and subtle, tone shift either at around this point or slightly before it. In the very beginning, Tomb Raider takes queues from classic survival...
The Texture Pop: Episode 34: MPPH

The Texture Pop: Episode 34: MPPH

The whole group is together again in the effort to make this podcast more succinct. We will keep working at this, so feel free to let us know how we do. You may be confused about the title, but Sam lovinglyRemember, if you would like to send us a question or comment to be read on the air, you may...
Interactive Friction: Tomb Raider (2013): Episode 8: The Mark of a Good Seaman

Interactive Friction: Tomb Raider (2013): Episode 8: The Mark of a Good Seaman

In this episode, we begin to talk a bit more about the side characters in the game.This is also our first experiment with doing some slight editing of the footage. Mostly, we cut segments of combat, or of loading screens, where nothing interesting was happening in the game and we weren't making any...
Interactive Friction: Tomb Raider (2013): Episode 7: Uncomfortable Deaths

Interactive Friction: Tomb Raider (2013): Episode 7: Uncomfortable Deaths

In this episode, Sam and I talk about some of the more uncomfortable parts of the game.As I said in the episode, Tomb Raider (2013) makes most of Lara's deaths look much more brutal than we're used to seeing in video games. The ones we show off in this episode are the most gruesome, but they are...
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