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#84: Dragon Age 2: Pacing and Plot Structure

#84: Dragon Age 2: Pacing and Plot Structure

Some time ago, I played Dragon Age: Origins. Back then, I expressedissueswith how it was paced, citing The Fade and The Deep Roads in particular as two segments of bad filler content. Recently, I have revisited the franchise with Dragon Age 2. Despite being in the same series, the two have quite...
Interactive Friction: Tomb Raider (2013): Episode 6: "I Hate Tombs" - Lara Croft, Tomb Raider

Interactive Friction: Tomb Raider (2013): Episode 6: "I Hate Tombs" - Lara Croft, Tomb Raider

In this episode, we discuss the puzzle design.Puzzle design in video games is very difficult to get right. In the ideal world, each individual puzzle room will show you everything you'll need to know in order to understand how to solve the puzzle. Because every person things has their own way of...
The Texture Pop: Episode 33: Tactical Puzzle Solving

The Texture Pop: Episode 33: Tactical Puzzle Solving

Sam was completely exhausted when we recorded this episode. Because of that, he had to miss out on the podcast. A shame, because we talk about a lot of topics which call for his input.0:02:30 Viewer Questions"Have any of you guys played Ori and the Blind Forest?"Guess what? Sam did. And next week,...
Interactive Friction: Tomb Raider (2013): Episode 5: National Ubisoft Tower Climbing Day

Interactive Friction: Tomb Raider (2013): Episode 5: National Ubisoft Tower Climbing Day

In this episode, we climb the only tower that exists in this entire game. Despite that, I still take a potshot at Ubisoft and their goddamn towers.We spent a fair amount of time talking about the scene where Lara sits while the pilot of the rescue plane is slaughtered right in front of her. To be...
Interactive Friction: Tomb Raider (2013): Episode 4: No One Shops At Radioshack...

Interactive Friction: Tomb Raider (2013): Episode 4: No One Shops At Radioshack...

In this episode, we remember Radioshack for a brief moment, further reminding ourselves of its irrelevancy. It's so irrelevant, that Chrome's built-in spell check thinks it's a typo.For the record, Tomb Raider is the very first game I've ever played that used automatic cover. Personally, this game...
#83: Resident Evil 5: Old Dogs, Older Tricks

#83: Resident Evil 5: Old Dogs, Older Tricks

Apparently, spoopy “horror” games are slowly becoming more and more of an area-of-expertise for me. If you were to ask me about these kinds of games even one year ago, I would only be able to talk about them through second-hand experiences. Now, I have gained a limited amount of experience....
Interactive Friction: Tomb Raider (2013): Episode 3: Dressed For The Occasion

Interactive Friction: Tomb Raider (2013): Episode 3: Dressed For The Occasion

In this episode, we talk about playing pretty dress-up with video game protagonists.It is a nice touch that Roth is the one who duel-wields pistols instead of Lara. Roth is the one who taught Lara everything she knows about fighting. He's the grizzled veteran who's gone through tough situations...
Interactive Friction: Tomb Raider (2013): Episode 2: The Titular Archaeologist

Interactive Friction: Tomb Raider (2013): Episode 2: The Titular Archaeologist

First off, this episode was supposed to be posted yesterday, but both Sam and myself completely forgot to do so. For that, I would like to apologize to you guys who are watching us.Early on in what can be generously referred to as my game criticism "career," I wrote this article comparing the...
The Texture Pop: Episode 32: Living Your Anime Life

The Texture Pop: Episode 32: Living Your Anime Life

It's hard to really say what happened this week, I suppose with Sam and I releasing the previous episode, recording Interactive Friction's new season, and doing this episode all in the span of about 4 days, we must have lost track of all the conversations that took place on and off the air. As...
Interactive Friction: Tomb Raider (2013): Episode 1: Here We Go Again

Interactive Friction: Tomb Raider (2013): Episode 1: Here We Go Again

Welcome everyone, to the new season of Interactive Friction. After talking about it so much during the Far Cry 3 season, we decided to go into more detail by covered the 2013 reboot of Tomb Raider.I know it's strange to spend so much time discussing font choices and subtitles, but that something...
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