• Click here - to select or create a menu
  • Home
  • About the Author
  • About the Blog
  • My Let’s Plays
brandon.wp

brandon.wp

The Texture Pop: Episode 36: All About the Vapes

The Texture Pop: Episode 36: All About the Vapes

First off, I'd like to apologize for the complete lack of annotations for last week's podcast. A lot went on last week, so I wasn't able to get them done.We're also changing things up on the podcast front. Sam's getting busier and busier with all of his side projects, so from now on Chris will be...
Interactive Friction: Tomb Raider (2013): Episode 14: (Speaking Japanese)

Interactive Friction: Tomb Raider (2013): Episode 14: (Speaking Japanese)

In this episode, Lara is (of course), on her own against hordes of evil Japanese soldiers.Since we're coming up to the finale, I think it's time to talk a little about the supernatural stuff in the game. Like its contemporaries in Indiana Jones and Uncharted, Tomb Raider incorporates the paranormal...
Interactive Friction: Tomb Raider (2013): Episode 13: Revelations

Interactive Friction: Tomb Raider (2013): Episode 13: Revelations

In this episode, Sam reveals a startling fact that leaves me absolutely stunned.Not much of note happened in this episode. However, we did discuss a little bit about level design. This section of the game both demonstrates an area of good level design, and of poor level design.The first it that...
#86: Dragon Age: Inquisition (A New Design)

#86: Dragon Age: Inquisition (A New Design)

As someone who normally balances college, a part-time job, and a hobby as a game critic, it has become more and more difficult to dedicate large chunks of time to long, hundred-hour epics. Time is a precious commodity, so signing onto lengthy campaigns can be a lot to ask for. When Dragon Age:...
Interactive Friction: Tomb Raider (2013): Episode 12: Pully in My Pocket

Interactive Friction: Tomb Raider (2013): Episode 12: Pully in My Pocket

In this episode, we fight a video game boss battle. Also, a bad guy has a katana.Since the subject came up in the episode, I think it'd be fun to talk a little bit about katanas. As I said, katanas aren't nearly as effective as fiction seems to think that they are. They're actually pretty bad...
Interactive Friction: Tomb Raider (2013): Episode 11: Tomb Wader

Interactive Friction: Tomb Raider (2013): Episode 11: Tomb Wader

In this episode, we go through the dumbest segment in the entire game.The number of factors that have to align just right in order for this ship in the mist to exist on the island is great. Mathis's men need to first get motivated enough to want to build a ship. There are two big problems that...
Site Update: Press Start to Disqus

Site Update: Press Start to Disqus

Some of you might have already noticed that I have been doing some work on the site. The "Thing You Might Like" have been updated, a new page has been added for all of my Let's Plays, and ads have been enabled once more. Despite all of this, there has always been one area that this site struggles...
Interactive Friction: Tomb Raider (2013): Episode 10: As Good As It Gets

Interactive Friction: Tomb Raider (2013): Episode 10: As Good As It Gets

In this episode, we are relevant and topical for the first 5 minutes.Many of the comments we make in this episode form the groundwork for suggestions and observations made in following episodes. Aside from that, most of it stand pretty well on it's own, and does not need to be elaborated on in the...
#85: Valiant Hearts: The Great War (of Tone)

#85: Valiant Hearts: The Great War (of Tone)

No matter what I seem to play from Ubisoft, whether I like it or hate it, there is always somethingworth talking about. With Valiant Hearts, the problem is not so much about quality. Though a good game, there exists an internal conflict regarding what messages players are supposed to take away from...
Interactive Friction: Tomb Raider (2013): Episode 9: Going Hollywood

Interactive Friction: Tomb Raider (2013): Episode 9: Going Hollywood

This is the point where Tomb Raider starts to utilize more of the tropes from standard Hollywood action movies.The game has an interesting, yet appropriate and subtle, tone shift either at around this point or slightly before it. In the very beginning, Tomb Raider takes queues from classic survival...
Page 115 of 138...112113114115116117118...
Recent Posts
  • Astro Bot – Part 5-4
  • Astro Bot – Part 5-3
  • Astro Bot – Part 5-2
  • Astro Bot – Part 5-1
  • Astro Bot – Part 4-4
Recent Comments
  • Astro Bot – Part 2-2 – Press Start to Discuss on Sly 3: Honor Among Thieves – Part 6-3
  • Assassin’s Creed 3 – Part 2-1 – Press Start to Discuss on Assassin’s Creed 3 – Part 1-4
  • Assassin’s Creed 3 – Part 1-4 – Press Start to Discuss on Assassin’s Creed – Part 2-2
  • Assassin’s Creed 3 – Part 1-2 – Press Start to Discuss on Assassin’s Creed 2 – Part 1-2
  • Assassin’s Creed: Revelations – Part 4-2 – Press Start to Discuss on Assassin’s Creed Brotherhood – Part 4-4