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brandon.wp

The Texture Pop: Episode 34: MPPH

The Texture Pop: Episode 34: MPPH

The whole group is together again in the effort to make this podcast more succinct. We will keep working at this, so feel free to let us know how we do. You may be confused about the title, but Sam lovinglyRemember, if you would like to send us a question or comment to be read on the air, you may...
Interactive Friction: Tomb Raider (2013): Episode 8: The Mark of a Good Seaman

Interactive Friction: Tomb Raider (2013): Episode 8: The Mark of a Good Seaman

In this episode, we begin to talk a bit more about the side characters in the game.This is also our first experiment with doing some slight editing of the footage. Mostly, we cut segments of combat, or of loading screens, where nothing interesting was happening in the game and we weren't making any...
Interactive Friction: Tomb Raider (2013): Episode 7: Uncomfortable Deaths

Interactive Friction: Tomb Raider (2013): Episode 7: Uncomfortable Deaths

In this episode, Sam and I talk about some of the more uncomfortable parts of the game.As I said in the episode, Tomb Raider (2013) makes most of Lara's deaths look much more brutal than we're used to seeing in video games. The ones we show off in this episode are the most gruesome, but they are...
#84: Dragon Age 2: Pacing and Plot Structure

#84: Dragon Age 2: Pacing and Plot Structure

Some time ago, I played Dragon Age: Origins. Back then, I expressedissueswith how it was paced, citing The Fade and The Deep Roads in particular as two segments of bad filler content. Recently, I have revisited the franchise with Dragon Age 2. Despite being in the same series, the two have quite...
Interactive Friction: Tomb Raider (2013): Episode 6: "I Hate Tombs" - Lara Croft, Tomb Raider

Interactive Friction: Tomb Raider (2013): Episode 6: "I Hate Tombs" - Lara Croft, Tomb Raider

In this episode, we discuss the puzzle design.Puzzle design in video games is very difficult to get right. In the ideal world, each individual puzzle room will show you everything you'll need to know in order to understand how to solve the puzzle. Because every person things has their own way of...
The Texture Pop: Episode 33: Tactical Puzzle Solving

The Texture Pop: Episode 33: Tactical Puzzle Solving

Sam was completely exhausted when we recorded this episode. Because of that, he had to miss out on the podcast. A shame, because we talk about a lot of topics which call for his input.0:02:30 Viewer Questions"Have any of you guys played Ori and the Blind Forest?"Guess what? Sam did. And next week,...
Interactive Friction: Tomb Raider (2013): Episode 5: National Ubisoft Tower Climbing Day

Interactive Friction: Tomb Raider (2013): Episode 5: National Ubisoft Tower Climbing Day

In this episode, we climb the only tower that exists in this entire game. Despite that, I still take a potshot at Ubisoft and their goddamn towers.We spent a fair amount of time talking about the scene where Lara sits while the pilot of the rescue plane is slaughtered right in front of her. To be...
Interactive Friction: Tomb Raider (2013): Episode 4: No One Shops At Radioshack...

Interactive Friction: Tomb Raider (2013): Episode 4: No One Shops At Radioshack...

In this episode, we remember Radioshack for a brief moment, further reminding ourselves of its irrelevancy. It's so irrelevant, that Chrome's built-in spell check thinks it's a typo.For the record, Tomb Raider is the very first game I've ever played that used automatic cover. Personally, this game...
#83: Resident Evil 5: Old Dogs, Older Tricks

#83: Resident Evil 5: Old Dogs, Older Tricks

Apparently, spoopy “horror” games are slowly becoming more and more of an area-of-expertise for me. If you were to ask me about these kinds of games even one year ago, I would only be able to talk about them through second-hand experiences. Now, I have gained a limited amount of experience....
Interactive Friction: Tomb Raider (2013): Episode 3: Dressed For The Occasion

Interactive Friction: Tomb Raider (2013): Episode 3: Dressed For The Occasion

In this episode, we talk about playing pretty dress-up with video game protagonists.It is a nice touch that Roth is the one who duel-wields pistols instead of Lara. Roth is the one who taught Lara everything she knows about fighting. He's the grizzled veteran who's gone through tough situations...
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