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brandon.wp

Interactive Friction: Tomb Raider (2013): Episode 2: The Titular Archaeologist

Interactive Friction: Tomb Raider (2013): Episode 2: The Titular Archaeologist

First off, this episode was supposed to be posted yesterday, but both Sam and myself completely forgot to do so. For that, I would like to apologize to you guys who are watching us.Early on in what can be generously referred to as my game criticism "career," I wrote this article comparing the...
The Texture Pop: Episode 32: Living Your Anime Life

The Texture Pop: Episode 32: Living Your Anime Life

It's hard to really say what happened this week, I suppose with Sam and I releasing the previous episode, recording Interactive Friction's new season, and doing this episode all in the span of about 4 days, we must have lost track of all the conversations that took place on and off the air. As...
Interactive Friction: Tomb Raider (2013): Episode 1: Here We Go Again

Interactive Friction: Tomb Raider (2013): Episode 1: Here We Go Again

Welcome everyone, to the new season of Interactive Friction. After talking about it so much during the Far Cry 3 season, we decided to go into more detail by covered the 2013 reboot of Tomb Raider.I know it's strange to spend so much time discussing font choices and subtitles, but that something...
Interactive Friction: Far Cry 3: Bonus Episode: BLOOD DRAGON BRO!

Interactive Friction: Far Cry 3: Bonus Episode: BLOOD DRAGON BRO!

In the next few days, Sam and I will begin our second season of Interactive Friction. But before we do that, we thought it would be nice if we wrapped up a few loose ends surrounding Far Cry 3What Blood Dragon really demonstrates is how fun the core mechanics of Far Cry 3 can be when the developers...
The Texture Pop: Episode 31: Why Can't We Just Be Mage Bros

The Texture Pop: Episode 31: Why Can't We Just Be Mage Bros

This week is an interesting recording session. Chris could not make it, because he has a new job. The rest of us, however, were more than able to make it. Since it was such a weird week, the podcast was posted pretty late. On behalf of the cast, I would like to apologize to you, the viewers.0:00:50...
Impressions #28: Far Cry 4

Impressions #28: Far Cry 4

By the time this piece is published, I will have already completed Interactive Friction's season of Far Cry 3. When taken with my article comparing it to Wolfenstein: The New Order, my opinions of that game cannot be made any more clear. That said, I have always had a fascination with Ubisoft's...
Impressions #27: Outlast

Impressions #27: Outlast

Out of curiosity, I decided to try out this whole “scary game” thing again. With Dead Space 2 and Dead Space 3 out of the way, “horror” games are apparently something I do now. For this reason, and sheer curiosity, I decided to try out Outlast. Originally released on PC in 2013, moving to...
The Texture Pop: Episode 30: A Very Bad Case of Melanoma

The Texture Pop: Episode 30: A Very Bad Case of Melanoma

So, we here at The Texture Pop have begun to make an earnest attempt to reduce the overall length of our podcasts to more manageable levels. I know I have said this before, several times, but I believe that we can stick to it this time.Also, we did not receive any viewer questions this week. If...
Impressions #26: Final Fantasy VI

Impressions #26: Final Fantasy VI

Like many gamers in my age group, Final Fantasy served as my entrance into the JRPG genre. Before my initial playthrough of Final Fantasy X at a cousin's house, I had never really given them much thought. Since then, I have been gradually playing the other Final Fantasy games whenever the...
The Texture Pop: Episode 29: It's Tic-Tacs You [Redacted]

The Texture Pop: Episode 29: It's Tic-Tacs You [Redacted]

This week, I'm the only one who played video games. Well, in between our usual shenanigans.0:01:00 Viewer Questions."Do you think that The Order: 1886 is a symptom of a trend among AAA developers to makes games more like movies, even if it means sacrificing gameplay in order to achieve it? Is the...
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