Interactive Friction: Tomb Raider (2013): Episode 12: Pully in My Pocket
In this episode, we fight a video game boss battle. Also, a bad guy has a katana.Since the subject came up in the episode, I think it'd be fun to talk a little bit about katanas. As I said, katanas aren't nearly as effective as...
Interactive Friction: Tomb Raider (2013): Episode 11: Tomb Wader
In this episode, we go through the dumbest segment in the entire game.The number of factors that have to align just right in order for this ship in the mist to exist on the island is great. Mathis's men need to first get motivated enough...
Site Update: Press Start to Disqus
Some of you might have already noticed that I have been doing some work on the site. The "Thing You Might Like" have been updated, a new page has been added for all of my Let's Plays, and ads have been enabled once more. Despite...
Interactive Friction: Tomb Raider (2013): Episode 10: As Good As It Gets
In this episode, we are relevant and topical for the first 5 minutes.Many of the comments we make in this episode form the groundwork for suggestions and observations made in following episodes. Aside from that, most of it stand pretty well on it's own, and...
#85: Valiant Hearts: The Great War (of Tone)
No matter what I seem to play from Ubisoft, whether I like it or hate it, there is always somethingworth talking about. With Valiant Hearts, the problem is not so much about quality. Though a good game, there exists an internal conflict regarding what messages...
Interactive Friction: Tomb Raider (2013): Episode 9: Going Hollywood
This is the point where Tomb Raider starts to utilize more of the tropes from standard Hollywood action movies.The game has an interesting, yet appropriate and subtle, tone shift either at around this point or slightly before it. In the very beginning, Tomb Raider takes...
The Texture Pop: Episode 34: MPPH
The whole group is together again in the effort to make this podcast more succinct. We will keep working at this, so feel free to let us know how we do. You may be confused about the title, but Sam lovinglyRemember, if you would like...
Interactive Friction: Tomb Raider (2013): Episode 8: The Mark of a Good Seaman
In this episode, we begin to talk a bit more about the side characters in the game.This is also our first experiment with doing some slight editing of the footage. Mostly, we cut segments of combat, or of loading screens, where nothing interesting was happening...
Interactive Friction: Tomb Raider (2013): Episode 7: Uncomfortable Deaths
In this episode, Sam and I talk about some of the more uncomfortable parts of the game.As I said in the episode, Tomb Raider (2013) makes most of Lara's deaths look much more brutal than we're used to seeing in video games. The ones we...
#84: Dragon Age 2: Pacing and Plot Structure
Some time ago, I played Dragon Age: Origins. Back then, I expressedissueswith how it was paced, citing The Fade and The Deep Roads in particular as two segments of bad filler content. Recently, I have revisited the franchise with Dragon Age 2. Despite being in...
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