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#46: The Distressing Implications Behind “Hepler Mode”

#46: The Distressing Implications Behind “Hepler Mode”

A long time ago (at least 350 internet years, which translates to around one year ago on October 2011), a writer at Bioware named Jennifer Hepler was the object of immense controversy. At the time of this incident, one statement is particular was brought to light that she had made six years ago:...
#45: Gaming Journalism and Journalistic Integrity: The Charge of Corruption

#45: Gaming Journalism and Journalistic Integrity: The Charge of Corruption

In the past, I have had certain critiques of the machine that fuels game reviews. While many people out there think of game reviews as simple buyer's advice, I called on major game review outlets to do more in the way of critical analysis of the games that they review. That is an opinion that can...
#44: Standing By Your Work: Why Video Game Development Takes Guts

#44: Standing By Your Work: Why Video Game Development Takes Guts

It cannot be disputed that gaming has grown to become a legitimate form of expression and speech. Over the years, it has acquired a legitimacy previously in dispute and constantly vied for by developers and publishers. Now that the Supreme Court of the United States has rendered its ruling on the...
#43: Complexity is the Enemy: Why Video Games Benefit From Simplicity

#43: Complexity is the Enemy: Why Video Games Benefit From Simplicity

It is no secret that video games have been in a constant state of evolution. Unlike books, movies, and music, our medium is still very much a young one. We are constantly pushing the limits of what interactivity with media can do. As gaming continues to push and grow, it has begun to demonstrate a...
#42: What is Needed to Evoke the Feeling of Horror?

#42: What is Needed to Evoke the Feeling of Horror?

Out of all the genres of video games, few a more fascinating than the survival horror genre. It is one of the few existing genres that has the express purpose of eliciting a specific emotion. Because of this, the genre has tougher standards and is more of an evolved and practiced science than...
#41: The RPG Cultural Divide: East Versus West

#41: The RPG Cultural Divide: East Versus West

It is no secret that there is a huge cultural divide between Western and Eastern styles of video game development. Due to the way each region of the world developed on similar, yet fundamentally different, lines over the centuries, the games developed by each regions cater to wildly different...
#40: Nostalgia and the Perception of the Game Industry

#40: Nostalgia and the Perception of the Game Industry

Many of the people who read the things that I write have been playing games for a very long time. We have together poured tons of hours into exploring worlds, meeting people, and doing amazing things otherwise impossible in our regular lives. When you reflect back upon the games of previous eras,...
#39: Kickstarter and the Risks Behind It

#39: Kickstarter and the Risks Behind It

Many of the people who watch the gaming industry look at the trends and patterns of it and foresee many problems plaguing it going forward. The stock prices and profit margins for the biggest publishers in the industry are doing very poorly. AAA gaming is given ridiculous and unnecessarily high...
#38: The RPG Genre: Back to the Drawing Board

#38: The RPG Genre: Back to the Drawing Board

Most people who read this regularly are aware of how much I love Role Playing Games. I love them for their emphasis on story and player interaction with the story through their mechanic. It is fun to play through these games and be truly immersed in a brand new world and its story. However, these...
#37: Mass Effect 3: The Problem With its Multiplayer Microtransactions

#37: Mass Effect 3: The Problem With its Multiplayer Microtransactions

By now, people are well aware of the many failings of the third Mass Effect game: It had Day 1, On-Disc DLC that seemed far too integrated with the game to be anything but an obvious cash grab, most of the game failed to acknowledge the player's choices from previous games and made them feel...
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