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brandon.wp

#33: Character Analysis #2: Legion (Mass Effect 2, Mass Effect 3)

#33: Character Analysis #2: Legion (Mass Effect 2, Mass Effect 3)

(Spoiler Alert for the Mass Effect franchise. If you are touchy about spoilers, avert your eyes and go back to watching porn.)Lately I have getting on my soapbox and writing about a fairly diverse set of topics and the list of said topics is far from empty. However, this week I feel like doing...
#32: The Relationship Between Games and Religion

#32: The Relationship Between Games and Religion

(Spoiler Alert for: Assassin's Creed 1, 2 and Brotherhood, Final Fantasy X, XIII and Tactics, the Halo franchise, and Skyrim. As usual, you have been warned.) I think it can be said that games are becoming more and more prominent as a valid form of speech and expression of ideas and beliefs. With...
#31: God of War, the Dark Side of Sequels

#31: God of War, the Dark Side of Sequels

(Series Spoilers for the God of War franchise. You have been warned.)The concept of sequels and franchises is a very core part of our industry. Since the development and release of video games is primarily a business, it only makes sense that the head honchos of the field would look for concepts...
#30: The Reason for “Bad” Female Characters

#30: The Reason for “Bad” Female Characters

(As always, when I do a subject like this on characters/plot, spoilers are abound. Be advised)            Recently, a certain individualhas been cropping up a lot in discussions about video games. There has been a bit of controversy...
#29: Fallout 3 vs. Fallout: New Vegas, The Difference of Game Design Philosophy

#29: Fallout 3 vs. Fallout: New Vegas, The Difference of Game Design Philosophy

There are many different people working in this industry. They all bring their own perspectives and biases regarding video games and what make them good. This is no less true for the designers of video games. Each design team and each person on those teams brings different ideas and different...
#28: Why People Were Getting Sick of Ezio

#28: Why People Were Getting Sick of Ezio

Throughout this console generation, many companies have tried to create new IPs that successfully stick with audiences, feel fresh and unique, and generate income for other projects they wish to work on. While many of them failed due to a number of reasons, one of them stuck in a big way:...
#27.5: My Thoughts on the New Mass Effect 3: Extended Cut DLC

#27.5: My Thoughts on the New Mass Effect 3: Extended Cut DLC

This is a bit of a deviation from my standard posts, but I think this is important enough to make a mini-post of it's own, especially since I talk about Mass Effect 3 so much. Besides, I can always delete it if it does not mesh well with my articles. This is not something I plan to do often and...
#27: Deus Ex vs. Mass Effect 3: The Similarities Between the Endings

#27: Deus Ex vs. Mass Effect 3: The Similarities Between the Endings

(Disclaimer: At the time of writing, I have not yet played the Extended Cut DLC because it has yet to be released. It may full well addressed the concerns I elaborate on here. Also, Spoiler Alert for both the original Deus Ex and Mass Effect 3. You have been warned.)Recently, I played through the...
#26: Stealth in Games and the Recent Shift it has Undergone

#26: Stealth in Games and the Recent Shift it has Undergone

 Out of all the various styles of gameplay there are in video games, few are more likely to excite and delight me more than stealth. Whenever I play a game like Oblivion and Skyrim, I always play as a thief/assassin character. In both of the Deus Ex games, (because Invisible War, very...
#25: Nintendo: The Good and the Bad

#25: Nintendo: The Good and the Bad

Last week marked the start and end of this year's annual Electronic Entertainment Expo (E3). It was the time of year that most of the major power players in the world of gaming emerge for a few days to talk about the near-future of gaming. While I have my own opinions on this year's E3 (which are...
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