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#17: The True Problem with Modern Gaming

#17: The True Problem with Modern Gaming

The games of today have come a long way from the games of old. Graphical fidelity has greatly advanced and allows for more rich and detailed environments. The streamlining of many often-used systems in games has made gaming more accessible to the masses. Different genres and new indie titles ensure...
#16: Realism in Games

#16: Realism in Games

Any game enthusiast who goes onto the internet is familiar with this particular topic. Everyday, someone, somewhere in the world argues that “games are not realistic enough.” Although this assertion is made often, it is a somewhat disingenuous one. When game players say that they want games to...
#15: DLC: How it is Being Handled and How it Should Be Handled

#15: DLC: How it is Being Handled and How it Should Be Handled

Downloadable Content(DLC) has become increasingly commonplace in the modern gaming industry. Most of the biggest gaming releases utilize it to some extent. Done well, DLC can bring new life to a game, extending its shelf life and keeping players engaged for longer than they normally would be. Done...
#14: The Mass Effect 3 Ending Debacle

#14: The Mass Effect 3 Ending Debacle

It has been a few weeks since Mass Effect 3 has been released, and the controversies surrounding it have been going strong. People throughout the internet have discussed this issue to death. The fan backlash has been truly astounding. Bioware has reached George Lucas levels of hatred because of the...
#13: Morality and Games

#13: Morality and Games

If there is one thing that my previous articles have made obvious, it is that I approve of games giving players choice with regards to how their own experience plays out. I love being able to impose my own morality on the world and its denizens. However, there is one particular type of “choice”...
#12: Game Publishers vs. Used Games

#12: Game Publishers vs. Used Games

This topic is a serious issue among the gaming community. Simply inserting the words “used games” into a forum post is bound to transform whatever, otherwise benign, discussion into a huge flame war. Nonetheless, it is an issue that needs to be discussed. Game publishers have been trying for a...
#11: Games and Storytelling (Part the 2nd)

#11: Games and Storytelling (Part the 2nd)

(Major Spoilers for the Assassin's Creed series and L.A. Noire abound.)Last week, I discussed how games could be used as a storytelling medium. I talked about the benefits of using games to explore philosophies and scenarios in a free form way: That player choice was an important concept and that...
#10 : Games and Storytelling

#10 : Games and Storytelling

This is a topic that I have touched on in the past, but recently, I have been given the opportunity to talk about it. A couple of weeks back, David Jaffe, creator of Twisted Metal and God of War, said, regarding to storytelling in video games, “If you've really got something inside of you that's...
#9: Difficulty in Games

#9: Difficulty in Games

There is one thing that my gamer friends complain about over and over again. Since I now have a bit of a lull in regards to things I want to talk about, I might as well address it this week. Are games too easy nowadays? The answer is not nearly as simple as you probably think. A game's difficulty...
#8: Time Travel in Games

#8: Time Travel in Games

(Spoiler Warning: I discuss Final Fantasy XIII-2's plot.) Time travel is one of many in a list of often utilized science-fiction tropes. It is easy to understand why that would be. Most people are fascinated by the concept of going back and forth through time for a variety of reasons. Some people...
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