Disclosure Alert: Alpha Protocol: Episode 6: Ha Ha, Finally, Some VIOLENCE!
In this episode we bond with Mina over romantic dinners, a sense of honor, and killing waves and waves of terrorists.As the game goes on, Thorton will get various trophies from characters in the form of items scattered about the safehouses. When you approach one...
Disclosure Alert: Alpha Protocol: Episode 5: Canadian Christmas Trees
I apologize in advance for the quality of the recordings this week. Our mission in Saudi Arabia was fraught with peril. And by that, I mean Aldowyn's roommates wouldn't shut up, the Skype call went down a few times, and the game glitched on us more than...
Disclosure Alert: Alpha Protocol: Episode 4: Our Chance to Seduce Yancy
This episode is a rather dialog heavy one, where we finally leave the Greybox and head to the mission hub in Saudi Arabia. Also, Yancy gives us the low down on Alpha Protocol's most important mechanic: dialog.Yancy's conversation here highlights what anaphysik and I were...
#56: The Timeless Question: What is an RPG?
Most of you out there know that I love to talk about video games. I derive pleasure from discussing what makes certain games work, where they go wrong, whether or not their stories make sense, and so on. Out of all of the questions related...
Disclosure Alert: Alpha Protocol: Episode 3: Sweeping Up the Park-er
In this episode of Disclosure Alert, we continue on to the game's last orientation: The Stealth Orientation.One interesting fact worth noting is that the Stealth orientation is almost the complete opposite of the Gadget one. While the scored section of Gadget training can be completed...
Disclosure Alert: Alpha Protocol: Episode 2: Gettin’ Darsey With Us
Because a lot of people were requesting that we post the videos on a blog, and since I am nothing if not shamelessly trying to attract an audience to this site, I have decided to post updates on this site as well. So without further...
Not an Article, but a plug for some of my other stuff.
So with college starting up, I've been a bit too busy to write something this week. In order to make it up to the more consistent viewers out there, I'd like to plug some of my other projects.First off, I am now starting up a...
#55: Dishonored: The “Non-Lethal” Option and the Inherent Flaws
(A Spoiler Warning is in effect on Dishonored and the entirety of its campaign.)Recently, I went back and complete my high chaos, highly lethal playthrough of Dishonored. While this playthrough made me feel like a complete jerk (thanks to all of the destruction and devastation...
#54: Why Game Companies Should Stay Out of Used Games
The other day, I had a discussion with a friend of mine over the impact of used game sales on the profits of game developers. While we argued for quite a long time on the subject, a lack of data led to a stalemate. Having...
#53: Railroading: How it Doesn’t Have to Suck
As many of you know, I am a very big fan of choices in games. I love it when a game allows me a degree of agency over the story and the way things unfold. To me, this is a major part of what helps...
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
- 19
- 20
- 21
- 22
- 23
- 24
- 25
- 26
- 27
- 28
- 29
- 30
- 31
- 32
- 33
- 34
- 35
- 36
- 37
- 38
- 39
- 40
- 41
- 42
- 43
- 44
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
- 54
- 55
- 56
- 57
- 58
- 59
- 60
- 61
- 62
- 63
- 64
- 65
- 66
- 67
- 68
- 69
- 70
- 71
- 72
- 73
- 74
- 75
- 76
- 77
- 78
- 79
- 80
- 81
- 82
- 83
- 84
- 85
- 86
- 87
- 88
- 89
- 90
- 91
- 92
- 93
- 94
- 95
- 96
- 97
- 98
- 99
- 100
- 101
- 102
- 103
- 104
- 105
- 106
- 107
- 108
- 109
- 110
- 111
- 112
- 113
- 114
- 115
- 116
- 117
- 118
- 119
- 120
- 121
- 122
- 123
- 124
- 125
- 126
- 127
- 128
- 129
- 130
- 131
- 132
- 133
- 134
- 135
- 136
- 137
- 138
- 139
- 140
- 141
- 142
- 143
- 144
- 145
- 146
- 147
- 148
- 149
- 150
- 151
- 152
- 153