#13: Morality and Games
If there is one thing that my previous articles have made obvious, it is that I approve of games giving players choice with regards to how their own experience plays out. I love being able to impose my own morality on the world and its...
#12: Game Publishers vs. Used Games
This topic is a serious issue among the gaming community. Simply inserting the words “used games” into a forum post is bound to transform whatever, otherwise benign, discussion into a huge flame war. Nonetheless, it is an issue that needs to be discussed. Game publishers...
#11: Games and Storytelling (Part the 2nd)
(Major Spoilers for the Assassin's Creed series and L.A. Noire abound.)Last week, I discussed how games could be used as a storytelling medium. I talked about the benefits of using games to explore philosophies and scenarios in a free form way: That player choice was...
#10 : Games and Storytelling
This is a topic that I have touched on in the past, but recently, I have been given the opportunity to talk about it. A couple of weeks back, David Jaffe, creator of Twisted Metal and God of War, said, regarding to storytelling in video...
#9: Difficulty in Games
There is one thing that my gamer friends complain about over and over again. Since I now have a bit of a lull in regards to things I want to talk about, I might as well address it this week. Are games too easy nowadays?...
#8: Time Travel in Games
(Spoiler Warning: I discuss Final Fantasy XIII-2's plot.) Time travel is one of many in a list of often utilized science-fiction tropes. It is easy to understand why that would be. Most people are fascinated by the concept of going back and forth through time...
#7: The Quicktime Event: Pros, Cons, and Untapped Potential?
Most gamers are already aware of what a quicktime event is. A quicktime event is a cutscene in a game where the player is required to correctly input a series of button prompts. From that base, quicktime events can vary in how they are executed....
#6: Using the World to Tell a Story
I have been spending a good chunk of time lately playing games made by Bethesda, like The Elder Scrolls V: Skyrim and Fallout 3. While they are generally great games that I would recommend, they do have their weaknesses. Bethesda games are notorious for being...
#5: Why Horror in RPGs Doesn’t Work
Horror is a unique beast amongst entertainment genres like movies and especially games. Everything has to be perfected in order for it to succeed. The visuals have to be compelling while simultaneously disturbing the viewer. The audio has to be suitably creepy. Any slight disturbances...
#4: Is the Boss Battle Outdated?
Games have evolved in a great variety of ways over the years. Graphically speaking, there is no comparison between the games of today versus the games of yesteryear. Voice Acting and Music have evolved from beeps and boops into amazing vocal performances and sweeping orchestral...
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