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Interactive Friction: Watch_Dogs: Episode 6: Once Taken, Twice Recorded

Interactive Friction: Watch_Dogs: Episode 6: Once Taken, Twice Recorded

Firstly, I must apologize for how long this episode has been in the making for. There were compounding issues with this episode.As we explained in the video, our original footage for this episode was incomplete. My audio got recorded, yet Sam's didn't. That is what caused the re-recording.Then, as...
The Texture Pop: Episode 45: Everyone's Exhausted Expo.

The Texture Pop: Episode 45: Everyone's Exhausted Expo.

This week, we take a break from our usual fare to give you a breakdown of our thoughts on the E3 press conferences.Also, this is the first podcast that I have personally edited. Let me know how I did in the comments.To make it easier, we went through each conference one at a time in chronological...
Interactive Friction: Watch_Dogs: Episode 5: It's Not the Pizza Guy!

Interactive Friction: Watch_Dogs: Episode 5: It's Not the Pizza Guy!

This episode, we wish for Aiden Pearce to suffer.Continuing with the last episode's theme of missed opportunities, Aiden Pearce himself is one walking, talking missed opportunity.In this final version of Watch_Dogs, he's sits in this incredibly awkward position. While it is clear that Ubisoft...
Interactive Friction: Watch_Dogs: Episode 4: Bad Boy... 17?

Interactive Friction: Watch_Dogs: Episode 4: Bad Boy... 17?

In this episode, I poke fun at Sam's usernames.We spend most of this episode complaining about this game's setting, and for good reason. Watch_Dogs straddles this uncomfortable line between a modern world and a distinctly Cyberpunk future. There are a ton of interesting concepts that they bring up...
Interactive Friction: Watch_Dogs: Episode 3: Scripted Stealth Driving

Interactive Friction: Watch_Dogs: Episode 3: Scripted Stealth Driving

This week, we spend most of our time talking about the systems in the game.While I really dislike the Stealth Driving tutorial, when I was trying to come up with a better way to do it, I really couldn't. The mechanic isn't intuitive, so the game does need to walk you through it. Since the designers...
Interactive Friction: Watch_Dogs: Episode 2: Disproportionate Retribution

Interactive Friction: Watch_Dogs: Episode 2: Disproportionate Retribution

In this episode, we continue to explore the lengths of Aiden Pearce's depravity.For those who are curious, this is the link to the Austin Walker article I brought up at the start of this episode.It ties in well to the overall point that we make in this episode about the game's sense of morality. I...
Interactive Friction: Watch_Dogs: Episode 1: A Better Noir

Interactive Friction: Watch_Dogs: Episode 1: A Better Noir

After all that teasing, we finally start the main event. Here is the first actual episode of the Watch_Dogs series.I think it is pretty clear from the outset that neither Sam nor I enjoy this game. However, we believe that there is enough in the way of interesting critical conversation to warrant a...
Interactive Friction: Watch_Dogs: Episode 0: The E3 Demo & Expectations

Interactive Friction: Watch_Dogs: Episode 0: The E3 Demo & Expectations

As I stated in my last post, today marks the start of the new season of Interactive Friction, covering Watch_Dogs. But before we get to the game proper, Sam had the idea to do an episode talking about the initial E3 reveal.The point here was to outline what we expected from the final product after...
#85: Valiant Hearts: The Great War (of Tone)

#85: Valiant Hearts: The Great War (of Tone)

No matter what I seem to play from Ubisoft, whether I like it or hate it, there is always somethingworth talking about. With Valiant Hearts, the problem is not so much about quality. Though a good game, there exists an internal conflict regarding what messages players are supposed to take away from...
Impressions #28: Far Cry 4

Impressions #28: Far Cry 4

By the time this piece is published, I will have already completed Interactive Friction's season of Far Cry 3. When taken with my article comparing it to Wolfenstein: The New Order, my opinions of that game cannot be made any more clear. That said, I have always had a fascination with Ubisoft's...
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