As I stated in my last post, today marks the start of the new season of Interactive Friction, covering Watch_Dogs. But before we get to the game proper, Sam had the idea to do an episode talking about the initial E3 reveal.The point here was to outline what we expected from the final product after...
No matter what I seem to play from Ubisoft, whether I like it or hate it, there is always somethingworth talking about. With Valiant Hearts, the problem is not so much about quality. Though a good game, there exists an internal conflict regarding what messages players are supposed to take away from...
By the time this piece is published, I will have already completed Interactive Friction's season of Far Cry 3. When taken with my article comparing it to Wolfenstein: The New Order, my opinions of that game cannot be made any more clear. That said, I have always had a fascination with Ubisoft's...
In this episode, we actually make some very piercing commentary on this game. This is probably our most insightful episode yet, and it's definitely one of the best.I actually really like the idea of Liza's character. She's by far the most grounded of all the characters in the game. She understands...
In this episode, we finally fixed the audio issue that we were having before. Now, our audio should be balance. Also, this episode is longer than we intended as not much of note happened in the beginning episode. The same thing occurs towards the end, which is why we fast-forward through a lot of...
Welcome to this new joint venture between myself and my cohort Sam Callahan, from The Texture Pop. Those of you who watched shows like Spoiler Warning, or my first such venture, Disclosure Alert, already have an idea of what this will be.Like those shows, this will be using a Let's Play format to...
Last week, I talked a lot about Assassin's Creed: Unity. Specifically, I went over the myriad of poor decisions that, while not affecting the main game too heavily, brought down the entire package. The inclusion of social media, companion apps, and microtransactions all contributed to the...
There are many different types of games out there. Some of them are astounding bad in all categories. Others do one or two things well, but are brought down by mediocrity in other areas. Still more are games that are excellent, despite minor issues. And then, there are special games. Games with...
All the Shin Megami Tensei games on my queue have been completed, for now. I think it is time to get back to basics with a true Press Start to Discuss column. Fortunately for me, Ubisoft has seen fit to continue their pattern of yearly Assassin's Creed releases. I do not know exactly what it is...
Sam was busy for this recording, so he had to miss out. At the same time, Garrett had some things to do, so he was a little late to the record. This left Chris and I to start the podcast by ourselves. If it sounds a little quieter than usual, that's why.Also, the reason this podcast is as short as...