Assassin’s Creed – Part 1-1
Now that we've spent so much time solving murders, we get to start causing them. That's right. It's time to go back to the first game, released in 2007, in one of Ubisoft's longest running franchises: Assassin's Creed. https://youtu.be/2QXyhAG-0cs Streamed at https://www.twitch.tv/newdarkcloud While setting up to stream Assassin's...
#104: Far Cry Primal: Back to Basics
I have long bemoaned the “standard Ubisoft open-world game” that we've seen in most of the Assassin's Creed games, Watch_Dogs, and even The Crew. Far Cry is no exception to this pervasiveness, with Far Cry 3 and Far Cry 4 acting as prime examples. Too...
#100: Burgers and Fryes: The Protagonists of Assassin’s Creed Syndicate
Long-time readers of my blog know that I routinely talk about Assassin's Creed games. Whenever a new one gets released, it rises to the top of my to-play list. And for good reason. Regardless of the quality of any one installment, each entry has something,...
The Texture Pop: Episode 26: The Tastiest Plasma
And the whole group is back together again. Further, Garrett's friend Tyler stopped by to join us for most of the cast.We tried to do something new by having all of us record our audio on Audacity. However, it fell through. We're going to try...
The Texture Pop: Episode 12: Project Hate Zone
Sam was busy for this recording, so he had to miss out. At the same time, Garrett had some things to do, so he was a little late to the record. This left Chris and I to start the podcast by ourselves. If it sounds...
#73: THIS GAME IS TOO LONG!: The Myth that Length is Objectively Good
As an amateur, avid game critic, I follow gaming news and releases religiously. As I read press statements, game descriptions, and reports on games soon to be released, there is a sentiment that I repeatedly see among them: One that I cannot agree with. There...
#53: Railroading: How it Doesn’t Have to Suck
As many of you know, I am a very big fan of choices in games. I love it when a game allows me a degree of agency over the story and the way things unfold. To me, this is a major part of what helps...
#52: When Good Plots Go Bad: How “Those Who Came Before” Ruined Assassin’s Creed
(A SPOILER WARNING is in effect for the entity of Assassin's Creed from the first game to the most recent outing. YOU HAVE BEEN WARNED!)A week ago, a friend of mine finished playing Assassin's Creed 3, which sparked a pretty interesting discussion regarding the plot...
#28: Why People Were Getting Sick of Ezio
Throughout this console generation, many companies have tried to create new IPs that successfully stick with audiences, feel fresh and unique, and generate income for other projects they wish to work on. While many of them failed due to a number of reasons, one of...