Well, that was a pretty good sleep. Comparatively speaking, I mean. Again, when you spend six months in a maximum-security prison, even the most uncomfortable bed in the world is the most pleasant experience you'll ever have. However, a mystical assassin's work is seemingly never done, so I can't...
Getting here was easy enough. Now comes the real challenge. It looks like I'll be able to accomplish one of my objectives right now. In front of me, my contact Martin lies in chains, being interrogated by one of his fellow overseers. Either Martin is playing a very convincing bluff, or he saw me...
I head into the bar to begin my first assignment, and my new life. Havelock is there reading from what seems to be some sort of journal. He tries to encourage me, saying that “sometimes good men need to do bad things to make the world better”, but I think he realizes both of us see through the...
Exhausted from my recent activities, I am escorted to my room by Pendleton's servant, Wallace. It's not a particularly great room and it's all the way on the top floor, but I understand that given our current predicament we can't afford 4-star hotels. The bed is a little hard, but in minutes I'm...
As it turns out, I have friends on the outside who are willing to help me out. Enclosed in my daily bread was a key to my cell and a note, giving me instructions on how I can break myself out of this god-forsaken prison. Since I'd rather not get hanged tomorrow morning, I decided to do the obvious...
Out of all of the games that were released Holiday 2012, none have kept my interest more than Dishonored, developed by Arkane Studios and published by Bethesda. During my initial two playthroughs of the game, I made note of how good the game was at allowing for players to make their own rule-sets...