#121: Sekiro: Or How I Learned to Stop Worrying and Deflect
As a fan of From Software's most recent works, from Demon's Souls to Dark Souls 3, I was honor-bound to play Sekiro: Shadows Die Twice the moment it was released. Going in, I felt prepared for another exciting adventure in an environment that would do...
#107: Dark Souls 3: The Absence of Hostility and Loneliness
I have written about my experiences playing From Software's “Soulsborne” games a couple of times on this blog. For that reason, I can distinctly recall my time in these games, which colored my expectations going into Dark Souls 3. To my surprise, and somewhat to...
#97: Game Invaders: Dark Souls vs. Watch_Dogs
As many of you know, I have been working on a Let's Play series with my friend, Sam Callahan. Together, we have been trudging through Watch_Dogs. One of the more heavily advertised features in Watch_Dogs was the ability for players to invade the game of...
#92: Dark Souls: The Use of Estus
From Software is very skilled at what they do. Coming off of my Demon's Souls playthrough not too long ago, I continued on into its spiritual sequel: Dark Souls. While Demon's Souls allowed players to gather and grind for healing items, Dark Souls uses a...
The Texture Pop: Episode 44: Squid Inkorporated
0:02:05 Viewer Questions"What you do guys think about the graphics of the Fallout 4 trailer?"They're fine. We mostly spent this time talking about what we expect of the new game and how ugly the other Fallout games were."Have any of you guys gotten around to playing...
The Texture Pop: Episode 8: This Is Not a Destiny Podcast
I don't know exactly how it happened...
The Texture Pop: Episode 7: SPACE DRAGONS BRO!
The Texture Pop returns for another week of craziness. Everyone showed up for the recording session, so the cast was back to its usual shenanigans, albeit a more muted variety of it.You see, most of us were completely exhausted when we started recording, and that...