#84: Dragon Age 2: Pacing and Plot Structure
Some time ago, I played Dragon Age: Origins. Back then, I expressedissueswith how it was paced, citing The Fade and The Deep Roads in particular as two segments of bad filler content. Recently, I have revisited the franchise with Dragon Age 2. Despite being in...
The Texture Pop: Episode 33: Tactical Puzzle Solving
Sam was completely exhausted when we recorded this episode. Because of that, he had to miss out on the podcast. A shame, because we talk about a lot of topics which call for his input.0:02:30 Viewer Questions"Have any of you guys played Ori and the...
The Texture Pop: Episode 32: Living Your Anime Life
It's hard to really say what happened this week, I suppose with Sam and I releasing the previous episode, recording Interactive Friction's new season, and doing this episode all in the span of about 4 days, we must have lost track of all the conversations that...
The Texture Pop: Episode 31: Why Can’t We Just Be Mage Bros
This week is an interesting recording session. Chris could not make it, because he has a new job. The rest of us, however, were more than able to make it. Since it was such a weird week, the podcast was posted pretty late. On behalf...