#46: The Distressing Implications Behind “Hepler Mode”
A long time ago (at least 350 internet years, which translates to around one year ago on October 2011), a writer at Bioware named Jennifer Hepler was the object of immense controversy. At the time of this incident, one statement is particular was brought to...
#16: Realism in Games
Any game enthusiast who goes onto the internet is familiar with this particular topic. Everyday, someone, somewhere in the world argues that “games are not realistic enough.” Although this assertion is made often, it is a somewhat disingenuous one. When game players say that they...
#11: Games and Storytelling (Part the 2nd)
(Major Spoilers for the Assassin's Creed series and L.A. Noire abound.)Last week, I discussed how games could be used as a storytelling medium. I talked about the benefits of using games to explore philosophies and scenarios in a free form way: That player choice was...
#10 : Games and Storytelling
This is a topic that I have touched on in the past, but recently, I have been given the opportunity to talk about it. A couple of weeks back, David Jaffe, creator of Twisted Metal and God of War, said, regarding to storytelling in video...
#2: Story Versus Gameplay: An Assassin’s Creed Anecdote
(Spoiler Warning: This article discusses the first two Assassin's Creed games in great detail.)Story and gameplay are two essential parts to current generation games. People play games not only to have a good time, but also to be immerse in breathtaking narratives and interesting worlds....