Kingdom Hearts Primer – Chain of Memories – Episode 2 – Darkness. Darkness. DARKNESS!
Today, we rediscover how much filler is in this goddamn game.Since we don't have much to say regarding the events of the story, I'm going to instead talk about why I personally don't care that AtRiley didn't include any of the individual world's storylines.Not only...
Kingdom Hearts Primer – Chain Of Memories – Trailer
Welcome to the next installment of our Kingdom Hearts Primer. This time, we cover the game that begat many of the concepts that confuse the hell out of people trying to get into Kingdom Hearts: Chain of Memories.We hope you look forward to this as...
Kingdom Hearts Primer – Kingdom Hearts 1 – Episode 12 – Sacrifices
And now, the most famous scene in the entire franchise:But enough about that, let's talk about Kairi.A lot of plot twists occur at this moment in the story, but one of these reveal is that Kairi has been with Sora this entire time, locked within...
Kingdom Hearts Primer Announcement + Hitman Schedule Shift
Ladies, gentleman, and all other persuasions, we at Interactive Friction are pleased to announce our new project. That's right, Sam and I are back at it!Welcome...
Interactive Friction: Mirror’s Edge: Episode 10: Shattered Glass
I'd say it's a shame that the audio desynchronized, but this level sucks, so who cares?So what remains to be said about Mirror's Edge? Despite all the complaining we did during the second half of the game, I'd still recommend it to stranglers who still...
Interactive Friction: Mirror’s Edge: Episode 9: Falling Apart
For some reason, this episode's footage came out in slow-motion. Not even Sam is sure why that is.It's probably for the best that the footage messed up, because we wouldn't have much more to say at this point.I'm also really glad that soundtrack is here...
Interactive Friction: Mirror’s Edge: Episode 8: Fight Club
This is Sam's least favorite level in the game. That's partly because he had to record it far too many times, but also because it's just poorly designed.One thing you'll notice in this level, more than any other, is that Sam was stopping and looking...
Interactive Friction: Mirror’s Edge: Episode 7: Turning Point
Welcome to the start of the worst half of Mirror's Edge:Almost on queue, the footage desync while Sam is recording, meaning he had to record this awful segment several times. Even still, he ultimately could not get any footage where the audio and video were...
Interactive Friction: Mirror’s Edge: Episode 6: Drunken Dance Partner
Another day, another discussion on the decline of Mirror's Edge.As I said at the start, Sam and I really love this game. However, there's no denying that it gets visibly, appreciably worse with each level.I would like to have a conversation with the people who...
Interactive Friction: Mirror’s Edge: Episode 5: Tunnel Vision
In this episode, we take a moment to talk about Mirror's Edge's approach to platforming.The subway section best emphasizes why Mirror's Edge's first-person platforming works, by taking away a lot of what makes it work.When this game is at its best, precision isn't a huge...