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#120: The Wasted Potential of Tomb Raider

#120: The Wasted Potential of Tomb Raider

It's no secret that I was a big fan of Tomb Raider (2013). As my friend Sam and I explored in our Interactive Friction season on that game, it wasn't perfect, but it served as an excellent branching point to build a whole franchise off of. When the credits rolled, both of us were excited to see...
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