Interactive Friction: Watch_Dogs: Episode 13: Detour
Here it is, ladies and gentlemen. I present to you the most uncomfortable part of the game.I still don't honestly know why this needed to be a part of the game. There's nothing wrong with video games trying to make some sort of point about...
Interactive Friction: Watch_Dogs: Episode 12: Something Deeply Wrong
In this episode, we delve head-long into the sex trafficking side-plot. As I've said in previous posts, I find this to be one of the most disturbing arcs in the game.I'm not necessarily against having a video game comment on heavy topics like sex trafficking....
Interactive Friction: Watch_Dogs: Episode 11: Copyright Ruins Everything Around Me
This episode was supposed to go up yesterday. However, when I went to view it and start writing the post for it, we found that there was a copyright claim on our Unlisted video. The reason for this is that a segment of the game...
Interactive Friction: Watch_Dogs: Episode 10: Ultimate Cyber-Vigilante
And now we've gotten to it. Goddamn Iraq and Bedbug. This is easily one of the worst parts of the game. Not the worst, (Dear god. It gets much worse from here.), but it demonstrates how the writers took all of these elements and melded...
Interactive Friction: Watch_Dogs: Episode 9: Towers of Annoyed
First off, I am very aware of how awful the audio quality was for this session. Sam's equipment started acting up, and there's not much we could've done to fix it.You're not supposed to think about the logistics of having an army of underprivileged, troubled...
Interactive Friction: Watch_Dogs: Episode 8: “Like a Cookie?”
This is the last of the footage we have for now. Hopefully, we'll be able to do some more recordings soon, but both Sam and myself have been busy as of late.Aiden Pearce does it again. The day just isn't finished unless he's beaten the...
Interactive Friction: Watch_Dogs: Episode 7: CALM AND WELL ADJUSTED!
"Hopefully we won't have anymore audio problems that prevent us from posting for a week.""Now we'll have to play the game all over again."Oh, past Sam. You have no idea.The fight at the motel is one of those silly tropes that constantly rears its head...
Interactive Friction: Watch_Dogs: Episode 6: Once Taken, Twice Recorded
Firstly, I must apologize for how long this episode has been in the making for. There were compounding issues with this episode.As we explained in the video, our original footage for this episode was incomplete. My audio got recorded, yet Sam's didn't. That is what...
Interactive Friction: Watch_Dogs: Episode 5: It’s Not the Pizza Guy!
This episode, we wish for Aiden Pearce to suffer.Continuing with the last episode's theme of missed opportunities, Aiden Pearce himself is one walking, talking missed opportunity.In this final version of Watch_Dogs, he's sits in this incredibly awkward position. While it is clear that Ubisoft intends...
Interactive Friction: Watch_Dogs: Episode 4: Bad Boy… 17?
In this episode, I poke fun at Sam's usernames.We spend most of this episode complaining about this game's setting, and for good reason. Watch_Dogs straddles this uncomfortable line between a modern world and a distinctly Cyberpunk future. There are a ton of interesting concepts that...