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#69: SEES and the Investigation Team: A Tale of Tone and Scale

#69: SEES and the Investigation Team: A Tale of Tone and Scale

One of my favorite JRPG franchises has to be the Persona sub-franchise in the Shin Megami Tensei series. Although I have played through all of the games in the franchise, Persona 3 and 4 are the ones that really captured my heart. I was talking with a friend about the two games, and we disagreed on...
#64: Prince of Persia: The Sands of Retrospective: Where it All Began

#64: Prince of Persia: The Sands of Retrospective: Where it All Began

(This article is spoiler-free, for those of you who, like myself until recently, have yet to play a game from 10 years ago.)As a child gamer, I was told of the greatness of the Prince of Persia: Sands of Time trilogy. Despite the praise, I had never played the games because I had somehow convinced...
#57: A Challenger Approaches (And Discusses Role-Playing in Strategy Games)

#57: A Challenger Approaches (And Discusses Role-Playing in Strategy Games)

Hey guys! Instead of your regularly scheduled dosage of newdarkcloud, you’re going to receive a heaping of MaristPlayBoy, courtesy of what I like to call a “writer’s exchange program” between PSTD and my own blog, the Red Shirt Crew. That said, since this is a gaming-centered blog, I figure...
#20: The Mass Effect Conundrum: Part 2: Small Fixes

#20: The Mass Effect Conundrum: Part 2: Small Fixes

(Warning: Mass Effect SeriesSpoilers, especially Mass Effect 3. You have been warned.) When I proofread the column from last week, I had realized something. While I did much to outline the problems in the Mass Effectseries and its choices, specifically how they did not significantly influence...
#19: The Mass Effect Conundrum: Linearity vs. Choice

#19: The Mass Effect Conundrum: Linearity vs. Choice

(Warning: Mass Effect SeriesSpoilers, especially Mass Effect 3. You have been warned.) The other day, I had a conversation with a friend of mine about the Mass Effectseries. In it, the following point came up: Where exactly does the series fall on the Sliding Scale of Linearity vs. Choice? It is a...
#11: Games and Storytelling (Part the 2nd)

#11: Games and Storytelling (Part the 2nd)

(Major Spoilers for the Assassin's Creed series and L.A. Noire abound.)Last week, I discussed how games could be used as a storytelling medium. I talked about the benefits of using games to explore philosophies and scenarios in a free form way: That player choice was an important concept and that...
#10 : Games and Storytelling

#10 : Games and Storytelling

This is a topic that I have touched on in the past, but recently, I have been given the opportunity to talk about it. A couple of weeks back, David Jaffe, creator of Twisted Metal and God of War, said, regarding to storytelling in video games, “If you've really got something inside of you that's...
#2: Story Versus Gameplay: An Assassin's Creed Anecdote

#2: Story Versus Gameplay: An Assassin's Creed Anecdote

(Spoiler Warning: This article discusses the first two Assassin's Creed games in great detail.)Story and gameplay are two essential parts to current generation games. People play games not only to have a good time, but also to be immerse in breathtaking narratives and interesting worlds. Many...
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