Interactive Friction: Episode 5: Why Can’t We Be Friends?
In this episode, we actually make some very piercing commentary on this game. This is probably our most insightful episode yet, and it's definitely one of the best.I actually really like the idea of Liza's character. She's by far the most grounded of all the...
Interactive Friction: Far Cry 3: Episode 4: Crouching Tiger, Hidden Dilweed
In this episode, we finally fixed the audio issue that we were having before. Now, our audio should be balance. Also, this episode is longer than we intended as not much of note happened in the beginning episode. The same thing occurs towards the end,...
Interactive Friction: Far Cry 3: Episode 1: Work on Your Shooting
Welcome to this new joint venture between myself and my cohort Sam Callahan, from The Texture Pop. Those of you who watched shows like Spoiler Warning, or my first such venture, Disclosure Alert, already have an idea of what this will be.Like those shows, this...
#78: Assassin’s Creed: Unity: Giving Players Freedom
Last week, I talked a lot about Assassin's Creed: Unity. Specifically, I went over the myriad of poor decisions that, while not affecting the main game too heavily, brought down the entire package. The inclusion of social media, companion apps, and microtransactions all contributed to...
#77: Assassin’s Creed: Unity: The Broken Shell
There are many different types of games out there. Some of them are astounding bad in all categories. Others do one or two things well, but are brought down by mediocrity in other areas. Still more are games that are excellent, despite minor issues. And...
#76: Assassin’s Creed: Rogue: A Change in Perspective
All the Shin Megami Tensei games on my queue have been completed, for now. I think it is time to get back to basics with a true Press Start to Discuss column. Fortunately for me, Ubisoft has seen fit to continue their pattern of yearly...
The Texture Pop: Episode 12: Project Hate Zone
Sam was busy for this recording, so he had to miss out. At the same time, Garrett had some things to do, so he was a little late to the record. This left Chris and I to start the podcast by ourselves. If it sounds...
#64: Prince of Persia: The Sands of Retrospective: Where it All Began
(This article is spoiler-free, for those of you who, like myself until recently, have yet to play a game from 10 years ago.)As a child gamer, I was told of the greatness of the Prince of Persia: Sands of Time trilogy. Despite the praise, I...