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Magic: The Gathering – Commander Night Playback – Achieving the Moral Victory

Statistically speaking, if a 4-player pod are building and playing decks are similar power levels, any one player should win roughly 25% of the time. This means that players should expect to lose the vast majority of their matches.

While this week’s matches fall into that other 75%, I still managed to get in my licks and make an impact on the board.

Almost on accident, our first match went in a tribal direction. One of my friends ran Goblin-tribal with Muxus, Goblin Grandee. Another ran Morophon, the Boundless as a God-tribal deck, and the third player ran a Gishath, Sun’s Avatar deck with dinosaurs.

So what tribe did I go with: Human Advisor, of course! And thanks to Bruvac, the Grandiloquent, I have the perfect commander for my Advisor-tribal deck. (wink wink)

The match wasn’t long, but it was a killer. I feel a little bad for Morophon, since they never really got the chance to go anything, but it was still a pretty good meme match.

I managed to get a nice early start by playing a Mana Crypt to get Bruvac out on Turn 1. And by Turn 3 I had enough Persistent Petitioners on board to start dumping 24 cards from one of opponents’ decks into the graveyard every turn. For reasons that’ll become clear in a second, my original plan was to eat away at Muxus’s deck first. However, since Gishath was the first player to aggressively come after me with a Marauding Raptor I couldn’t comfortably block, they became the new target.

The first card Muxus placed on the board was Quest for the Goblin Lord, which set the tone for the rest of their strategy. Goblins are creatures that don’t usually have much power on their own, so they’d be easy for me to block, but once that +2/+0 boost came online, that would no longer be the case. While they didn’t have any token generators, cards like Goblin Ringleader and Goblin Lackey allowed them to quickly amass an army, despite not having enough lands to play their commander.

The coup-de-grace was Shared Animosity, which nobody could defend against because I had pretty much milled Gishath to extinction, and Morophon had only one blocker to defend themselves against the onslaught.

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After that last match, one of us had to bow out to head to their D&D campaign, so the rest of us settled in for a 3 player game. Gishath decided to stay on dinosaurs, but the rest of us switched to new builds. The other player’s build was helmed by Lurrus of the Dream Den.

My deck was lead by Vela the Night-Clad. Inspired by this old article on EDHREC, I decided to build around the theme of colorless/artifact creatures.

I managed to get an early lead thanks to Mishra’s Workshop, which allowed me to get a 4/4 Stonecoil Serpent on Turn 2. And from there, I managed to maintain a strong position for the majority of the match, despite not getting any of my card draw spells online.

What helped me was an amazing synergy between Steel Overseer, Unwinding Clock, and my other artifact creatures like Foundry Inspector. Not only does this give me a form of pseudo-Vigilance, because my creatures will untap before anyone has the opportunity to attack me, but I could also tap my Steel Overseer every turn to continually pump up my team of machines. Once Vela graced the board with her presence, my attacks were even more secure because none of the other players could block.

While I was in a strong position and probably could have won the game if I was playing just a bit more attention to my own hand, I can’t help but be proud of the situation I had set up for myself. That said, I wasn’t the only one taking advantage of powerful synergies. Lurrus manage to partake a 4-card combo consisting on their commander, Ravenous Chupacabra, Kaya’s Ghostform, and Phyrexian Altar. They weren’t make much progress building up their board, but with that synergy that could sacrifice the Chupacabra to the Phyrexian Altar for black mana, and use Lurrus to recast Ghostform from the grave on the newly revived Chupacabra, getting that ETB trigger every time they do it.

Fortunately for me, that was mostly being directed at Gishath since they were growing into a threat. Thanks to Smothering Tithe, they managed to gain enough treasure before I could raise my defenses and block, getting a few powerful dinos in the process. This wouldn’t have been threatening on it’s own, but then they played Rishkar’s Expertise on the following turn getting an explosive refresh. By the time I realized I could counter with Pact of Negation, it was far too late.

Two of the cards draw in that combo were Apex Altisaur and Flawless Maneuver. Sadly, I had used my Pact to counter a Sun Titan from Lurrus at that point, which you could argue was the second mistake on my part. Aided by indestructibility, the Altisaur fought can killed every creature on the board, leaving both of us open to a resounding defeat.

I may not have won, but I can’t complain about the results of either match. In both of them, but especially the second one, I became a big enough threat that I both couldn’t be ignored and couldn’t be touched. And more importantly, I can see where I went wrong and learn from it, which is really what this article series is all about.

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Magic: The Gathering – Commander Night Playback – Ladies’ Night with Yuriko and Teysa

With another Saturday night, my Commander playgroup go together to run another play session, and this time we managed to get in two really solid games out of the three we played that night.

It seems like going tutorless has actually been a boon for our group, because we are starting to see a lot the play-space open a bit in a way we didn’t really get with the $300 budget idea. If this week’s matches were anything to go by, we’re closing in on the right track.

Thankfully, the first match was the one that was the least interesting, so we can quickly get it out of the way. I had run a new tutorless version of one of my favorite commanders: Yuriko, the Tiger’s Shadow. Across the table from me were Ghalta, Primal Hunger, a Karametra, God of Harvests deck, and The First Sliver.

It was a quick game on account of my extremely fortunate opening hand. On the first turn, I had managed to play a Sol Ring and used extra mana to play Fellwar Stone, which I could use to cast Slither Blade thanks to First Sliver’s Volcanic Island.

This meant the I was swinging in with Yuriko on turn 2. And as the turns progressed, my lead was only extending. The First Sliver was the only one who was able to mount much of a counterattack thanks to Sentinel Sliver keeping their defenses up, but Throatseeker was giving me enough life back that I could mostly ignore it.

What ultimately sealed the deal was a turn 5 Cyclonic Rift that I was able to cast thanks to my early mana acceleration. Combined with Spark Double on turn 6 and Sakashima the Imposter on Turn 7, both copying Yuriko with their abilities, the number of Yuriko triggers was overwhelming, and the table just never had an opportunity to catch up. It was a fairly swift win.

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Since Yuriko came out far stronger than I had expected her to, and the resulting game was a bit poor, I decided to switch it up and play another old favorite of mine. As a man with a healthy adoration of Aristocrats decks, I brought out Teysa, Orzhov Scion. Ghalta and The First Sliver didn’t change, but Karametra was swapped out for their new Neheb, the Worthy build.

For the early game, both Neheb and I were struggling to really make a presence on the board, both The First Silver and Ghalta really pulled ahead. Ghalta had a couple of decent sized creatures and a Beast Whisper keeping them topped off with extra cards while The First Silver was able to mount a sizeable counter offensive with Shifting Sliver, Sentinel Sliver, and Brood Sliver along with their commander. On one hand, this was fortunate for me, since the two of them were so preoccupied with killing each other that they were ignoring me and allowing me to bide me time.

At the same time, it also meant that I had to play very carefully. While I’m not one to sing my own praises, my playgroup would probably agree that I’m the one that most frequently becomes the table’s Archenemy. So while I was behind with naught but a Grim Haruspex, my commander, and a Skullclamp on board, I knew that if I made big moves there was a good chance the table could turn their aggression towards me before they went back to killing each other. In hindsight, I probably should have just played the Necropotence I had and used it to replenish my dwindling hand, since nobody was going to swing into a clamped Grim Haruspex, but at the time I was afraid of the potential threat that could instill in my adversaries.

Especially since afterwards, the Ghalta player displayed a very crafty and effective synergy, which they had the mana for after a Traverse the Outlands on the previous turn. After Ghalta was killed when swinging into The First Sliver’s board, she kept it in the graveyard and used Praetor’s Council to return it to her hand and remove her maximum hand size limit. Then, she followed it up by recasting Ghalta and playing Return of the Wildspeaker to draw 12 additional cards. With all the excess mana, she had set herself up nicely for the following turn, ending with a Lighting Greaves on her commander. It made my use of a Skullclamped Reassembling Skeleton for card draw feel impotent in comparison.

Just as I was about to come online, Ghalta commenced her endgame by playing Craterhoof Behemoth… followed by an Overwhelming Stampede. Before the resulting attack, Neheb threw in a Terminate and a Hero’s Downfall to destroy 2 creatures, but for my game the damage had was already too great to staunch. Out of the remaining 3 attackers, 2 of them came after me, and Ghalta went for The First Sliver. Through commander damage, The First Sliver was dead. By blocking with every token I had managed to accumulate the earlier turn, I had survived with a single point of life.

Unfortunately for the Ghalta player, the sheer aggression of their move proved to be their undoing as all they just played unwitting kingmaker to Neheb. They had falsely believed that they could survive the turn afterwards, but none of us saw what the Felhide Spiritbinder could do if it untapped, since it managed to swing in at The First Sliver a turn earlier. Using its ability, Neheb copied Craterhoof Behemoth and mopped up the rest, snatching up the victory. Admittedly, I was a bit sore about this suicidal charge at the time, but in fairness no one else saw or called out the Spiritbinder ability. If we had, then the game might have gone differently.

Or maybe they wouldn’t have. It’s hard to say.

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Still, one can’t entirely begrudge a player for going out on a high note by swinging in with a bunch of big, tramply creatures with large numbers attached to them. And Ghalta left on a high note to play Dungeons and Dragons with her other group.

This left the rest of us to engage in one more 3-player EDH round before we all called it a night. I decided to give Teysa one more chance, and The First Sliver did the same with their deck. Meanwhile, Neheb swapped out for a deck with Brudiclad, Telchor Engineer at the helm.

The first few turns went by with each of us setting up in our own boards. I was a bit behind on creatures, with only a Solemn Simulacrum, but between it’s extra land and my Ancient Tomb, have 5 mana on turn 3 isn’t the worst thing in the world even if The First Sliver had a Scroll Rack and Necropotence on their board and Brudiclad had a ton of mana from other Arcane Signet and Gilded Lotus.

The following turn allowed me to cast a Dictate of Erebos, and between the three slivers that The First Sliver had out, and the Brudiclad, token Myr, and Dockside Extortionist, I was falling a bit behind. Luckily, Brudiclad had opted not to transform their treasures into Myrs. This allowed me to summon Liliana, Dreadhorde General and use her to wipe the board clean, even if she fell in the following turn.

The First Silver finally took the stage that turn, and it’s 7/7 body dissuade Brudiclad from attacking. So to speed the process along, I used Ravenous Chupacabra to open them up, since I had managed to get a decent engine going with Ayara, First of Locthwain, my commander, and Sengir Autocrat.

Sadly, or not so sadly for me, I ended up needed all of those tokens, because in the following turn Brudiclad used all of their mana to make a big play, using Beetleback Chief and Maverick Thopterist to make a mess of tokens, then casting Shared Animosity. Turning all of their tokens, including their two remaining treasures from Dockside Extortionist into Myrs, they created nine 11/1 Myr tokens with haste. The resulting swing took The First Silver out, but I was able to block with my tokens since Myrs don’t have Trample.

Luckily for me, I had been sitting on a Kaya’s Wrath just in case The First Sliver was starting to creep too far out of hand. That never happened, but this was close enough that I still hit that reset button. To establish, I played creature and them Victimized it to resurrect Ayara and my Autocrat.

Battered, but not beaten, Brudiclad started to establish themselves with Saheeli, Sublime Artificer and casted their general once more, this time attaching Lightning Greaves to it for extra protection. With very few options, I played Teysa one more time and brought out Zulaport Cutthroat and Viscera Seer with the hope of getting back life while churning through the top of my deck until I got to some good cards to play. And that’s when I hit my hopes and dreams: Austere Command. In exchange for my paltry mana rocks, I was able to complete destroy all the artifacts and enchantments on their board, which just happened to include all over their creatures. They overloaded a Cyclonic Rift in response to set me back, but I already done what I had hoped to do.

In my following turn, when I played Ayara once more, she was exiled by a Reality Shift. Fortunately, this too turned in my favor because the manifested card turned out to be… Teysa Karlov. And so, with my Cutthroat, Viscera Seer, two Teysa cards, and a Sengir Autocrat, I mopped up the game in due time, taking the win.

The Yuriko game ended a bit too quickly, but the other two were well-fought matches. On one hand, I do feel a bit bad for The First Sliver deck because it never got a chance to show off the way it wanted to. Even in the match where it had Scroll Rack and Necropotence, it got mana screwed and stuck at five lands.

On the other hand, I can understand the apprehension to give Slivers any quarter, because once the table does it’s easy for them to quickly snowball into a win. And it was also kind cool, upon reflection, to see a mono-green strategy finally take off in our pod. I look forward to seeing what else springs up in this group while we go without tutors.

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