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007 First Light – Part 1-3

Our basic training went without a hitch, but now it’s time for something more big-brained for our up-and-coming super spy.

Streamed on my Twitch.
You can find Andre on his Twitch channel.

It is good that we spend this time fleshing our our cast of supporting characters, including Monroe, Cressida, and Greenway. Each of them have important roles to play in Bond’s journey, but for now the story needs to set that groundwork first.

More importantly, this section in the club is that first time we experience something approaching type of open-level setups we’re used to seeing from IO in the Hitman games. We have an objective, and multiple ways to accomplish it, but the specifics are up to us and what we find in the level.

The difference is that they are far less freeform here than in a Hitman game. We dip our toes just enough to get a hint of the flexibility and improvisational skills of James Bond, but not so much that we’re without direction. Ultimately, the game wants us to find a quick solution so that the story can continue at a pace.

Personally, I wouldn’t mind some with a bit more meat to it, but I understand why IO chose to keep it simple. This game is similar to Uncharted or Deus Ex where it is doing many things well without excelling in any one field. The goal is to encapsulate all forms of the James Bond experience, not just one or two elements of it.

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