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007 First Light – Part 3-1

One long agent against an army of private funded military contractors. Bullets are flying, and we’re surrounded.

I like these odds.

Streamed on my Twitch.
You can find Andre on his Twitch channel.

The fascinating part of that section where we’re behind a crashed truck, Greenway feeding us ammo as we fight off the horde of mercenaries, is that it showed me a more entertaining version of First Light’s shooting mechanics. Once I stopped playing the way the rest of the game wanted me too and just started dumping rounds into mercenaries freely, I had a lot more fun with it.

Now, I don’t believe that the game should give us infinite ammo, nor do I think the focus on headshots is a mistake the way Andre does. That said, I wish that IO Interactive was less stingy with the ammo during these sections of the game, especially since these are the only moments where we’re allowed to use guns in any capacity.

The mechanics are all here, but they need more room to breath. And the game could afford to be less punishing.

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