In this episode, we discuss the puzzle design.Puzzle design in video games is very difficult to get right. In the ideal world, each individual puzzle room will show you everything you'll need to know in order to understand how to solve the puzzle. Because every person things has their own way of...
In this episode, we climb the only tower that exists in this entire game. Despite that, I still take a potshot at Ubisoft and their goddamn towers.We spent a fair amount of time talking about the scene where Lara sits while the pilot of the rescue plane is slaughtered right in front of her. To be...
In this episode, we remember Radioshack for a brief moment, further reminding ourselves of its irrelevancy. It's so irrelevant, that Chrome's built-in spell check thinks it's a typo.For the record, Tomb Raider is the very first game I've ever played that used automatic cover. Personally, this game...
In this episode, we talk about playing pretty dress-up with video game protagonists.It is a nice touch that Roth is the one who duel-wields pistols instead of Lara. Roth is the one who taught Lara everything she knows about fighting. He's the grizzled veteran who's gone through tough situations...
First off, this episode was supposed to be posted yesterday, but both Sam and myself completely forgot to do so. For that, I would like to apologize to you guys who are watching us.Early on in what can be generously referred to as my game criticism "career," I wrote this article comparing the...
Welcome everyone, to the new season of Interactive Friction. After talking about it so much during the Far Cry 3 season, we decided to go into more detail by covered the 2013 reboot of Tomb Raider.I know it's strange to spend so much time discussing font choices and subtitles, but that something...
In the next few days, Sam and I will begin our second season of Interactive Friction. But before we do that, we thought it would be nice if we wrapped up a few loose ends surrounding Far Cry 3What Blood Dragon really demonstrates is how fun the core mechanics of Far Cry 3 can be when the developers...
This is it. As of this posting, we have completed our Let's Play of Far Cry 3.Overall, Far Cry 3 is not a bad game. As Sam and I have repeatedly stated over the course of this series, the game itself is extremely fun to play. The gunplay and stealth mechanics are both solid, and the upgrade system...
In this episode, we leave behind a swath of bloody, sexy violence in our wake.People may be able to defend Jason's decision to not kill Hoyt at the meeting with all the nameless, faceless mooks. I'll eviscerate all of those arguments, but they can be made. In the office scene in this episode, there...
We died a few times too many in this episode, so Sam edited a couple of deaths out in post to make it a little more watchable. Also, we had one scene where I commented that a flashing light was "Seizure Inducing." Sam kindly edited this out too because we obviously don't want to cause anyone...