Most of the commanders you'll see played against you in a match have an obvious direction or set of directions the deck could go: A Yuriko deck is probably going to swarm the table with unblockable ninjas. A Teysa Karlov deck is likely to have some token element and some aristocrats element to...
The best side-effect of the recent bans that we talked about the last time we entered the Arena was that it forced experimentation and cracked open a standard that had remained pitifully stagnant despite the influx of new cards from Core Set 2021.As a result, we're seeing decks that just didn't get...
Recently, EDHREC added a new page to their website, detailing the most common and popular combos in the format. And, naturally, as one does when exposed to a new resource of valuable information, I perused it.Two particular combos, both in Dimir colors, caught my attention, because they resulted in...
A good way to spice up a Commander playgroup is to run a theme night to force everyone out of their comfort zone in some way. When someone in my Tuesday night crew ran the idea by the rest of us, we were all enthusiastically on board. Voting on a list of options, we unanimously chose a Ravnican...
Another week, another couple of rounds of Commander with my playgroups. Yes, you read that correctly.One of my friends who used to be in the first playgroup but needed to drop out for his new job started up another one with a few others at a time better suited to his schedule. After awhile, I was...
It's been a while since we've engaged with the Standard meta-game here in MTG Arena. To be honest, I'd been growing bored and disinterested since it seemed like nothing even the release of Core Set 2021 did anything to shake up or otherwise change the kind of decks being played. It was still mostly...
Everyone's had that experience where certain commanders just end up fundamentally warping the game around their abilities. Like that Lavinia, Azorius Renegade player who you just know is playing the Knowledge Pool combo or my own Marisi deck who forces the rest of the table into uncomfortable...
Jumpstart is one of the innovative and interesting formats I've seen the designers at Wizards of the Coast come up with. This weird hybrid format, combining the focus of pre-constructed decks with the variety that comes from a Limited format like Draft or Sealed.Though boxes of it are hard to come...
Statistically speaking, if a 4-player pod are building and playing decks are similar power levels, any one player should win roughly 25% of the time. This means that players should expect to lose the vast majority of their matches.While this week's matches fall into that other 75%, I still managed...
Especially after that last MTG Arena stream with the Esper/Sultai Control decks, I've found myself growing somewhat disinterested in the current standard environment. For that reason, it was important to give something else a try in order to keep me going.That's when I remembered that time I played...