Interactive Friction: Watch_Dogs: Episode 7: CALM AND WELL ADJUSTED!
"Hopefully we won't have anymore audio problems that prevent us from posting for a week.""Now we'll have to play the game all over again."Oh, past Sam. You have no idea.The fight at the motel is one of those silly tropes that constantly rears its head...
Interactive Friction: Watch_Dogs: Episode 6: Once Taken, Twice Recorded
Firstly, I must apologize for how long this episode has been in the making for. There were compounding issues with this episode.As we explained in the video, our original footage for this episode was incomplete. My audio got recorded, yet Sam's didn't. That is what...
Interactive Friction: Watch_Dogs: Episode 5: It’s Not the Pizza Guy!
This episode, we wish for Aiden Pearce to suffer.Continuing with the last episode's theme of missed opportunities, Aiden Pearce himself is one walking, talking missed opportunity.In this final version of Watch_Dogs, he's sits in this incredibly awkward position. While it is clear that Ubisoft intends...
Interactive Friction: Watch_Dogs: Episode 4: Bad Boy… 17?
In this episode, I poke fun at Sam's usernames.We spend most of this episode complaining about this game's setting, and for good reason. Watch_Dogs straddles this uncomfortable line between a modern world and a distinctly Cyberpunk future. There are a ton of interesting concepts that...
Interactive Friction: Watch_Dogs: Episode 3: Scripted Stealth Driving
This week, we spend most of our time talking about the systems in the game.While I really dislike the Stealth Driving tutorial, when I was trying to come up with a better way to do it, I really couldn't. The mechanic isn't intuitive, so the...
Interactive Friction: Watch_Dogs: Episode 2: Disproportionate Retribution
In this episode, we continue to explore the lengths of Aiden Pearce's depravity.For those who are curious, this is the link to the Austin Walker article I brought up at the start of this episode.It ties in well to the overall point that we make...
Interactive Friction: Watch_Dogs: Episode 1: A Better Noir
After all that teasing, we finally start the main event. Here is the first actual episode of the Watch_Dogs series.I think it is pretty clear from the outset that neither Sam nor I enjoy this game. However, we believe that there is enough in the...
Interactive Friction: Watch_Dogs: Episode 0: The E3 Demo & Expectations
As I stated in my last post, today marks the start of the new season of Interactive Friction, covering Watch_Dogs. But before we get to the game proper, Sam had the idea to do an episode talking about the initial E3 reveal.The point here was...
Interactive Friction: Season 3 Reveal!
It has been some time since our last season of Interactive Friction. After braving the dilweeds of Rook Island in Far Cry 3, we became born survivors in Tomb Raider (2013). Now, we enter a new chapter.Rather than continue our island tour, Sam and I...
Interactive Friction: Tomb Raider (2013): Episode 15: (long, sharp, death scream)
With this, Interactive Friction has now complete two different games. As a result, it is now the most successful Let's Play project I have ever worked on. I hope Sam and I can continue this for years to come, especially with what we have planned...