newdarkcloud plays Hitman (2016) – Episode 4 – Dressing As The Stars
Welcome to the Paris fashion show: Home to chic design and fabulous murder.One of the things I am grateful to Absolution for is that it forced IO Interactive to seriously improve on the sneaking/stealth mechanics of Blood Money. Where we once had this terrible binary...
newdarkcloud plays Hitman: Blood Money – Episode 6: Part 2 – Have a Holly, Jolly Hitman
Let's try this again...
newdarkcloud plays Hitman: Blood Money – Episode 6: Part 1 – Hot Tub Murder Machine
This next one is short, but I promise to make up for it.It only occurs to me now, but they could easily solve that subtitle problem by just shifting the subtitles down into the black space under the cutscenes. They're half-in and half-out of the...
Interactive Friction: Mirror’s Edge: Episode 10: Shattered Glass
I'd say it's a shame that the audio desynchronized, but this level sucks, so who cares?So what remains to be said about Mirror's Edge? Despite all the complaining we did during the second half of the game, I'd still recommend it to stranglers who still...
Interactive Friction: Mirror’s Edge: Episode 9: Falling Apart
For some reason, this episode's footage came out in slow-motion. Not even Sam is sure why that is.It's probably for the best that the footage messed up, because we wouldn't have much more to say at this point.I'm also really glad that soundtrack is here...
Interactive Friction: Mirror’s Edge: Episode 8: Fight Club
This is Sam's least favorite level in the game. That's partly because he had to record it far too many times, but also because it's just poorly designed.One thing you'll notice in this level, more than any other, is that Sam was stopping and looking...
Interactive Friction: Mirror’s Edge: Episode 7: Turning Point
Welcome to the start of the worst half of Mirror's Edge:Almost on queue, the footage desync while Sam is recording, meaning he had to record this awful segment several times. Even still, he ultimately could not get any footage where the audio and video were...
Interactive Friction: Mirror’s Edge: Episode 6: Drunken Dance Partner
Another day, another discussion on the decline of Mirror's Edge.As I said at the start, Sam and I really love this game. However, there's no denying that it gets visibly, appreciably worse with each level.I would like to have a conversation with the people who...
Interactive Friction: Mirror’s Edge: Episode 5: Tunnel Vision
In this episode, we take a moment to talk about Mirror's Edge's approach to platforming.The subway section best emphasizes why Mirror's Edge's first-person platforming works, by taking away a lot of what makes it work.When this game is at its best, precision isn't a huge...