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Disclosure Alert: Alpha Protocol: Episode 29: The Spy-Themed Beard Simulator

At long last, Disclosure Alert has FINALLY returned. For those of you who haven’t been following the saga on Twitter, Aldowyn meant to have this out to you guys months ago, but forgot to bring his desktop computer to college with him. This was a problem because that was the only computer capable of editing everything.

So, we no longer have to keep you from that week’s special guest. Shamus Young, contributor to The Escapist and owner of Twenty Sided is here this week. As memory serves, this was a very fun recording session.


Wow. It’s been so long ago that Tom Braider jokes were still relevant. (For those who don’t get the joke, watch the Tomb Raider season of Spoiler Warning.) I wish I could say that I felt bad for making Shamus feel old, but I honestly don’t.

That glitch where Al-Samad gets a reputation ding is an interesting insight into how the game originally was supposed to work. I wish I could peer into the original designs of this game. It’s fairly common knowledge that this game was a victim of publishing meddling on Sega’s part, which explains so many of its problems.

Shamus is right, this game is heavily designed around Pistols, to the point where it’s actively worse if you specialize in any other weapon. Chain Shot is just such a strong skill that it makes every other skill look worse. Plus, you can shoot behind cover.

When we made jokes about how long it would take for these episodes to come out, we did not intend for those to be literal. I imagine Aldowyn felt really bad editing these.

I really dislike “ambush” style missions in general, but this one is particularly bad. This whole “protect the trace” thing is clearly an excuse to force you to mow down tons of mooks. Especially since in other missions, Mina seems perfectly capable of bugging and tracing things discretely, like when bugging the G22 base in Taipei.

2 Comments

  • Exetera
    November 11, 2013 at 4:30 pm

    If you had felt bad for making Shamus feel old, you would have felt really terrible after Thoroughly Unprofessional.

  • newdarkcloud
    November 11, 2013 at 4:34 pm

    This was recorded months ago. By the time we really got into TU, I had no problem makig old men feel bad about being old.

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Disclosure Alert: Alpha Protocol: Episode 25: Exactly Like a Spoiler Warning Episode

It has been a long time, hasn’t it. Let’s just say that since recording the first part of Rome, Aldowyn had, and continues to have, a number of issues he needed to deal with. I hope you can forgive him, because we’ve sure taken him to task for the delay.

——————————————————————————————-

Anyway, this week we also have a very special guest joining us for the first half of our tour in Rome. Those of you who watch Spoiler Warning over at Twenty Sided will recognize Josh Viel, whom we were happy to have with us. It was a very fun recording session.

Also, funny story: Aldowyn was recording all of us, but he lost the files. Fortunately, anaphysik had backups. Unfortunately, his connection sucks. As a result, we had a few problems getting this together. There were also issues with the game audio. *sigh* >_>

This is one of the easiest and shortest non-contact missions in the entire game. Also, it’s the only one of it’s kind. I actually really like this mission, simply because it breaks away from other gameplay missions (And let’s be honest, the parts where you aren’t having conversations really aren’t that good. I say that as a fan of this game.)

As for the suit, I have a theory that Obsidian originally tried to make this a mission where you had to blend in, but either realized how much effort it would be or that it looked goofy given the way Micheal Thorton looks and controls during gameplay missions. It’s much easier and sensible to have this setup as a mission where Thorton scans them for Mina to get info on. I have to admit, given the recent gov’t spying scandals, it’s interesting how readily available all this data is to your operation. To avoid going further down the politics rabbit hole, I’ll stop at that.

It’s worth noting that saving or killing Al-Bara, despite him being a confirmed terrorist working with Al-Samad, does NOT affect your relationship with Shaheed if he’s still alive by this point. He’ll comment on it, but his reputation won’t change.

2 Comments

  • Jacob Albano
    July 10, 2013 at 7:49 pm

    I absolutely hate the sniping in this game, at least with a mouse. It's floaty and imprecise, and makes this mission incredibly tedious.

    I actually hex-edited a save file once to enable the tux for standard missions. It has the same stats as the normal civilian clothes, but there was a weird bug that caused my pistol to always be oriented to the right while I was in cover, which made it impossible to aim while peeking left. It's a real shame; I was dapper as heck.

    I felt like the email beep was a missed opportunity. It would have been awesome if you could get side missions, requests for intelligence from your allies, or extra goals for your missions through email. It would have incentivized players to check their computer more often and the need for a mysterious beep would have been eliminated.

    I've got this dream RPG that I hope to be able to make one day, and parts of it were inspired by a thought I had about this game: What if it were possible to turn Darcy to your side by sending emails about Halbech to him instead of Scarlett or the Black Market? You could potentially skip that whole boss fight at the end, while still allowing for him to "arrest" Mike as a ploy to get back inside the Graybox. There's yet another compelling way to integrate the email system deeper into the game.

  • Jacob Albano
    July 10, 2013 at 7:52 pm

    I should clarify: I don't hate this mission, I just have trouble sniping on a PC due to this game's input issues. I think the idea behind it is super cool and I wish more games had interesting, distinct segments like this. Despite really hating Hitman: Absolution, I had a lot of fun with the Sniper Challenge minigame.

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Disclosure Alert: Alpha Protocol: Episode 22: “Tank You!” “Don’t Mansion It”

This episode is filled to the brim with explosions, punching, shooting, and punching while shooting. Needless to say, Aldowyn has abandoned any notion of being “discreet”.

I’m extremely disappointed we missed the scene with Surkov in his office. Odds are we didn’t get it because we pissed Grigori off. (As it turns out, for some reason he didn’t like having a vodka bottle smashed in his face. Something about “assault” or some such nonsense.) It’s a nice scene that serves as a great setup for the secret endgame of this hub. There’re also some very good jokes to make at the expense of both Surkov and his bodyguard. It’s a real shame. We were aiming for showing you something different, but we accidentally missed out on content at your expense. Sorry, guys. It’s only a contact mission, but it’s an important one.

I love how Albatross and SIE emphasize to different approaches to the same mission, even if the missions themselves don’t change. The entrances to the mansion mission really show off how one is more subtle while the other is more reckless. Choosing between multiple handlers can easily work, but it’s a shame that the game only uses that concept so many times and often leaves you with Mina. (Random fact: The conversation between Mike and Mina, regardless of which person you chose to go with, is the exact same. It’s just that with Albatross, he and G22 are sniping the guards while SIE… you know.)

Skype is… okay. It generally works fine, but unless your connection is excellent, it has a terrible tendency to occasionally drop calls. Since a few members, particularly me, have poor connections, dropping calls is fairly common for us. Unfortunately, this time Aldowyn’s connection was the one that went (which is exceedingly rare), which is a problem since HE’S recording the Skype call. It resulted in a bit of a clusterfuck as far as our session went. Not the first time, and doubtless it won’t be the last. Thought you all might appreciate a window into how we record this show. Thankfully, Aldowyn had the common sense to edit it down a bit.

We were talking about the choice to save Albatross/SIE in this mission. It makes sense to have that choice if you choose SIE, since she’d no doubt lead the charge. The thought that it should’ve been Sis instead of Albatross makes sense, but I have to assume they didn’t do that because Sis could potentially be dead at that point in the story. We’ll talk more about that choice when it comes up later. Yes, it’s stupid

2 Comments

  • anaphysik
    June 1, 2013 at 6:43 pm

    "I'm extremely disappointed we missed the scene with Surkov in his office. Odds are we didn't get it because we pissed Grigori off."

    Actually, we missed out on the office contact mission because we crippled Surkov here, getting the Brayko lead right now instead of later.

    Unfortunately, I think this also meant we missed out on some dialogue trigger that will be important later this week…

  • Anonymous
    June 2, 2013 at 6:54 pm

    Fun Fact; Leland is voiced by Fred Tatasciore, the same actor who voices Saren. Even funnier; he also voices Shaheed.

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Disclosure Alert: Alpha Protocol: Episode 21: Having a Blast

So here we are in the Moscow finale. I apologize both for the delay and for the massive degree of failure that ensued during this recording session. However, I’m not sorry for the accent. I will never be sorry for the accent.

I like the choice between Albatross and SIE, at least in theory. It would be a meaningful choice both for Mike as a character and the player in terms of gameplay. Sadly, it’s a little disappointing how disturbingly similar both versions of these missions are. Aside from the permanent perk you can for the choice between them, it honestly doesn’t matter at all. The only things that change are superficial.

If we hadn’t have smashed Grigori’s face in at the bar, then the guards in this area would be less armed. However, their increased security could have worked to our advantage. Since we were a Veteran (this also works for a Soldier) we could convince them that we’re there to protect Surkov with our knowledge of (Alpha?) protocol. The weaker guards can be swayed by anybody. Again, “no bad choices” was a guiding principal when designing this game, and it shows. We could also use the door on the side to sneak in, but it’s glitched so that the game automatically assumes you MUDERED THE SHIT OUT OF EVERYONE if you do that.

In order to get the Albatross version of this mission, picture bigger dudes in combat armor being your enemies in this mission, because that’s exactly what happens. I do like how SIE and Mina argue with each other over… everything. It shows how opposite the two of them are. Still, this is overall a bit of a letdown, which is even more of a shame since this mission was part of the marketing for the game.

I’ve noticed that as we continue, Aldowyn has been getting more and more blood-thirsty. I don’t even need to tell to shoot people anymore. He just does it. I guess it’s just something that happens to LPers.

This “Protect Surkov” mission is one of the missions people come to me with when saying that this game is terrible. Honestly, it’s hard to refute them. It terms of play, Moscow is the worst hub in the entire game. Taipei has a terrible plot and Moscow has terrible level design. Despite these flaws, I do really like the game. Goddammit Obsidian, why do you have to be so flawed?

7 Comments

  • Aldowyn
    May 30, 2013 at 9:45 am

    As anaphysik and I discussed previously, 'I have a shotgun' seems to have replaced 'yeah' as my catchphrase. I am fine with this.

  • anaphysik
    May 30, 2013 at 3:07 pm

    WHY AREN'T YOU SHOOTING DOWN DOORS?!?

  • Anonymous
    May 30, 2013 at 8:54 pm

    The G22 soldiers differ from the VCI in one respect; they actually heal themselves when they've taken damage. And they have less armor, and are more susceptible to flashbangs but less susceptible to shock traps (I've confirmed that this is true through some vigorous experimentation). Other than that though, yeah, the two forces are identical.

  • Anonymous
    May 30, 2013 at 9:02 pm

    I assume that Albatross wants to get to Surkov for the same reason Thorton does; to find out about where the missiles are. If Thorton refuses his help, than he sends his grunts in as a last resort. But if Sis is alive, I don't know why he doesn't just send her in Thorton's place, so I've headcannoned that she was too injured in the yacht battle to go on another mission (though apparently not enough to stop her acting as his bodyguard). I also don't know why G22 tries to kill Surkov if Thorton works against them, but not if he works with them. I chalk it up to story and gameplay segregation; they had to work that friggin' defense sequence in somehow, I guess.

  • Ringwraith
    May 31, 2013 at 7:36 am

    Their positioning is even the same, apart from the finale, where G22 will just pop out of seemingly everywhere, while VCI just pile in from the front gate, which is directly opposite the sniper rifle perch.
    Thus the sniper rifle makes the section comically easy if you are up against the VCI, but not so much against G22.

  • Thomas
    May 31, 2013 at 11:03 am

    I can see not sending in Sis if he believed that the embassy attack might turn out messy and too dangerous to risk Sis on. The boat was a lot smaller and it seemed reasonable that G22 could take everyone out on it without raising an alarm.

    I find it harder to justify why G22 would try to kill Surkov. The best I can could argue is that they're an organisation who want to control everything and they may prefer that no-one has access to his information if they can't have it. But it seems weak. The embassy level needed a bit of a rewrite in places

  • Anonymous
    May 31, 2013 at 8:27 pm

    Yeah, I can see Albatross not wanting to send Sis on such a high risk assignment, and it's implied that him sending her to the Yacht was an unusual break in protocol. But if G22 wanted Surkov dead, than why doesn't Albatross order Mike to execute him? And if they don't want him dead, than why don't the soldiers try to subdue and capture him?

    And I have no idea why the VCI attacks that embassy if you side with Albatross. Who ordered them to do that? Is Halbech trying to bump off Surkov in order to tie up a loose end. If so, why do they help Mike assault Brayko's compound? Does SIE know about any of this, and if she does, why does she help Mike protect Surkov from G22? Argh!

    But at the end of the day, a lot of these plot holes arise from the game trying to be non linear and offer branching choices to the player and I can respect that to a degree. It's not like they tried to tell a viciously on-rails storyline and managed to screw that up.

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Disclosure Alert: Alpha Protocol: Episode 18: Grand Theft Yachto

Dear god, it’s been so long. Sorry for such a late post guys, but we have been busy. And by “we have been busy,” I mean “Aldowyn has been lazy.” Regardless, we’re back.

I apologize in advance for this week’s episodes. Not only were we slacking on the commentary, but the recording was a bit of a… massive failure. The net result is that I have to make it all up with witty and informative posts.

Shame that’s never going to happen. Oh well, at least we managed to rope Tyler/Irridium into our symphony of mediocrity. Anyway:


All I want is the Lumberjack beard (and another thing, but we’ll get to that later). Instead, we got the Douche Patch. Goddammit. This is like a Cannibalism in the Spoiler Warning season of Fallout: New Vegas. At the very least, we got a very nice view of the Moscow safehouse. It’s still amazing that Obsidian took the time to create all of those details for people to look at. It would’ve been easy to put blinds over them or a crappy texture.

Though we only meet Grigori this one time, the time players spend with him is so much more memorable than the encounters with some other one note characters like Hong Shi. Part of it is simply how customized the whole affair is. Grigori will change his dialogue based on both whether or not you did other hubs before meeting him in Moscow and whether or not you finished other missions in Moscow before talking to him. This is one top of the number of ways you can go about this conversation that all feel unique. Truthfully, I like Grigori and only voted to headslam him because I doubt people other than those like me, who played through multiple times, actually saw that scene. He’s a pretty interesting guy who feels a bit more “real” than other characters and has a very dry sense of humor. It’s almost a shame we missed that conversation, but on the other hand we slammed a dude’s face into a desk, what could be better than that.

This horrible failure on the Yacht marks Aldowyn’s very first use of a Med-Kit. Make a note of that because I don’t think we’ll be see it too often as he’ll be too busy dying in the future.

There usually is an intel to hack a computer to get money off this mob underboss’s account. I have a suspicion that we didn’t get it because Grigori hates us. I wonder why he hates us so much….

As you all have no doubt suspected, I was the one who proposed that we kill Sis. It’s not even for the reasons you would think. I like her character. In fact, I wish they utilized her a bit more because she is a pretty interesting little firecracker. I just wanted her to die because so few people actually do that and it really does change the way you and Albatross interact as the game goes on. With her dead, you can either make amends to Albatross, showing that he’s willing to put personal feelings aside in order to work with you, or mock him with her death. Had we done Taipei after this and instead chose to kill Sis here, for example, Thorton could meet Albatross by saying, “Hey Albatross, how’s Sis? Oh, she’s probably not well since I KILLED HER!!!” I like the way the game accounts for her death and changes the dynamic between Thorton and Albatross accordingly. I thought it would be interesting for the viewers to see it for themselves. Still, I don’t mind being outvoted. The contact mission it unlocks is one of my personal favorites, which we’ll see next episode.

8 Comments

  • Thomas
    April 18, 2013 at 2:58 pm

    You frightened me with that last paragraph 😛 I nearly shut the video down and gave this one a miss

  • newdarkcloud
    April 18, 2013 at 3:03 pm

    Like I said, I like Sis. It's just that no one kills her (I only did it the one time and never again), so I figured fewer people would have seem that permutation.

  • anaphysik
    April 18, 2013 at 3:11 pm

    The yacht's name (seen at 13:25), btw, is a Russian pun. It's called "победа" (meaning victory), but the first two letters of the name have fallen off, leaving "беда" – misery.

    Additionally, those posters? I think they're actually Soviet propaganda posters, or else takeoffs thereof. The blue one says "Не болтай" ('be quiet' – like unto the old 'loose lips sink ships' slogan; look closely in-game and you can see an X over the person's mouth), though doesn't match the most common representation of the poster (http://www.sovietposters.com/posters/1240356374ussr0401.jpg), which makes me wonder why it's different. The later one in red clearly (well, only clearly if you can read Cyrillic like I can, and have access to a pause button ;p) lists Stalin, Lenin, etc.

  • Thomas
    April 18, 2013 at 3:15 pm

    Because we never ever want to see it! =D

  • Anonymous
    April 18, 2013 at 5:45 pm

    Since you were talking about the detail around the Moscow hub and didn't mention it, I think I should point out that the window in the bathroom overlooks another window from a neighboring building, and every time you come back to the safehouse, you can see something different happening through it. Sometimes there's a woman working at a computer, sometimes there's a man talking on a cell phone, and sometimes there's the same man getting a lap dance from a stripper. For a game with a general reputation of being unpolished, Alpha Protocol has a lot of interesting little things in its environments.

  • newdarkcloud
    April 18, 2013 at 5:53 pm

    That's really interesting. I didn't actually know that. Thanks for sharing.

  • anaphysik
    April 19, 2013 at 9:56 am

    I was going to point it out next session. The stripper event is really bizarre since you can see subtitles even though there's no sound, and they appear even when you're not near the window o_O (iirc, they tend to appear if you go up the stairs, not even into the bathroom). Was super creepy the first time I noticed it, as it makes it look like the apartment is haunted.

  • Jake Albano
    April 19, 2013 at 8:59 pm

    I killed Sis in one of my playthroughs where I murdered EVERYBODY, and I did think the resulting dynamic between Mike and Albatross was interesting. I really appreciate the amount of reactivity that this game supports.

    That was actually the only time I've ever killed her, though. I really like Sis as a character — I'd even go so far as to say she and Albatross are my two favorites in the game, and I find that astonishing as she doesn't have a single line of dialogue. I always get her rep up as high as it goes just to get that small smile out of her at the very end. 🙂

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Disclosure Alert: Alpha Protocol: Episode 10: One Heck of a Guy

I’ve been receiving a lot of feedback telling me to let up on Aldowyn. Fortunately, you guys have been heard and I will do my best to correct this in the future. Unfortunately, I was only made aware of this AFTER recording this week’s chunk, so you’ll have to suck it up for just a little bit longer. Sorry about that!

In much cheerier news, those of you who are fans of Spoiler Warning (as in, almost all of you) will be pleased to see Mumbles make her triumphant return to LPs with week as our special guest. (Such a shame the Thorton can’t eat people.)

I really enjoy Steven Heck’s character. This is Nolan North as his very best. A lot of people give Nolan North flak for all of the many video games where he stars as an “everyman character” like Nathan Drake. While that is deserved to some degree, the guy is actually a very good voice actor, which is why he gets so many roles in the gaming space. As for the character Heck himself, he’s about as lovable and heroic of a psychopath as you could possible find. If he likes you, he’ll kill anyone who’s out to get you. If he hates you (or if you call him “Steve”) watch out. Considering Alpha Protocol is going for the feel of a spy thriller like James Bond or 24, Heck fits in well, even if I disagree with anaphysik that I could plausibly believe that a criminally insane man would be capable of doing what Steven Heck can do, if only for the logistics of it.

The rest of the guys are right when they point out the biggest problem with Scarlet Lake. She is perhaps one of the most cliche characters Obsidian could have included in a Modern-Day Spy RPG. The plucky, red-headed reporter who has a nose for a scoop and is willing to do anything to get it has been played so many times before that most a lot of people just look at it and groan. Mumbles hit the nail on the head when she said that naming a red-headed chick Scarlet is very lazy. It’s not particularly game breaking or anything, but compared to other characters, there really isn’t a lot of depth to Scarlet, at least not until you get to the end of the game.

To close this comment, I need you guys to help me out with something. I want the Lumberjack beard and I know you guys want it too. If we’re going to get that to happen, then I need your help convincing them to give us more beard time. Leave a comment either here or on the official Disclosure Alert twitter profile to let those two know about the awesomeness of the Lumberjack beard. They promised that if enough people comment with their approval, then we’ll have at least one episode each week with the Lumberjack beard.*

*This statement may or may not be my attempt to troll those two. Promises might not have actually been made and those two may actually hate the Lumberjack beard.

16 Comments

  • Anonymous
    March 6, 2013 at 3:59 am

    Ah. I think I must have made a mistake by going to Russia first (and subsequently ragequitting there). This safehouse looks pretty neat, and that mission with that crazy guy? Sure seemed interesting.

    Also, mumbles is sooooo quiet. Next time she guests, tell her to shout everything instead of mumbling 😛

    /X2e

  • newdarkcloud
    March 6, 2013 at 4:13 am

    Moscow should be a decent starting point. Most people end up starting there. The only real problem is (like all 3 hubs) the boss fight there sucks. (Although the Moscow boss sucks particularly hard.) You meet a couple of key characters and offers a few choices.

    Despite that, I would EASILY recommend Taipei as a starting point. Steven Heck is one of the game's best characters and meeting him unlocks a useful intel that I will mention once we get to the end of Moscow.

    I love Taipei's safehouse, and Moscow is the least interesting safehouse imo, but to me the Rome safehouse is the best. We'll talk more about it later.

    Mumbles's audio was something we tried to fix, but couldn't. Because we record in Skype, It's all one audio file. :/

  • hugues.ross
    March 6, 2013 at 8:11 am

    The lumberjack beard is amazing. You guys MUST keep using it.

  • krellen
    March 6, 2013 at 9:37 am

    I was always under the impression that "Scarlet Lake" was a fake name anyway. It sounds fake.

  • newdarkcloud
    March 6, 2013 at 10:30 am

    It could very well just be a pen name, much like how Micheal Thorton is implied to be our codename and not our real name.

    But when I was playing through, I never got that impression. It seemed to me like Scarlet was her real name. It's not like they draw attention to anything that could imply her name was fake.

  • Thomas
    March 6, 2013 at 3:52 pm

    Maybe it was because of the game overall, but Scarlet never became stale or felt too cliche to me. I always assumed that the people I was talking to could be untrustworthy people who were plotting to betray me (which gave me some guilt in Rome) and they particularly foreshadow it with her, so I kept umming and ahhing between trying to piss her off in the hope she'd be unable to find reasons to stay close to me and trying to gain her trust so that I could trap her/because I thought she was a nice person.

  • Thomas
    March 6, 2013 at 3:53 pm

    You get backstory on her family before you find out her secret so I guess it can't be a fake name, although it really should be. (I don't know if the backstory is actually true admittedly)

  • Thomas
    March 6, 2013 at 4:29 pm

    I think Moscow's the most boring. Albatros, Sis and SIE are cool, but the mission is the least clear cut of them all, the setting is drab grey and it's got two of the worst points of the game combat wise, particularly low level. It's better when you come to it later after a bit of visual spice and when you've got a fuller picture of Halbech's actions (and preferably have been introduced to G22).

    Rome has got a lot of mission variety (although to be fair, so has Moscow), is colourful and has a nice obvious climax +Marburg and Taipei is colourful with an obvious climax and the most obvious objective running through all the missions

  • newdarkcloud
    March 6, 2013 at 4:33 pm

    I can agree with that. However, I do think that a lot happens in Moscow worth taking note of and talking about.

  • Jake Albano
    March 6, 2013 at 5:57 pm

    On a few of my many playthroughs, I considered bringing Heck's rep down just to see what happens. I've never been able to follow through with it. He's just too awesome.

  • newdarkcloud
    March 6, 2013 at 5:59 pm

    I've played around with getting Heck to hate you a few times. It's actually pretty interesting.

  • Thomas
    March 6, 2013 at 7:51 pm

    Definitely, but that stuff works better once you've settled in with another mission first (also to save another CAPTCHA, from below, does low rep Heck ever sell you out?)

  • newdarkcloud
    March 6, 2013 at 7:52 pm

    Yes. If you piss Heck off, at the end he sells you out instead of Wen.

  • Jokerman
    March 7, 2013 at 4:57 am

    He does not sell you out if you kill or alienate Sie or Albatross first, Im not sure if he does when doing Taipei first.

    Ive played this game some many times and in trying to find new stuff to do i tried to have no options at the end for a handler but it can't be done. I had max hate with Heck and did not meet Sie and killed off Albatross yet he still sold out Wen.

  • anaphysik
    March 8, 2013 at 12:27 pm

    Even if it were fake, it'd be a DUMB fake name. It'd be less stupid to have her go by 'Red' (as a pure nickname), and that's saying something.

  • anaphysik
    March 8, 2013 at 12:32 pm

    @Jokerman: Interesting. We do know that Heck is always available as handler for the final mission (as, say, the Yes Man route is always available in New Vegas and the independent route is always available in Bloodlines), but that him not selling you out depends on more than just him liking you is interesting and kind of weird.

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Disclosure Alert: Alpha Protocol: Episode 2: Gettin’ Darsey With Us

Because a lot of people were requesting that we post the videos on a blog, and since I am nothing if not shamelessly trying to attract an audience to this site, I have decided to post updates on this site as well. So without further ado:

This episode really highlights one of Alpha Protocol’s biggest issues, which is that some skills are blatantly better than others and it almost forms a kind of hierarchy of weapon skills.
Pistols are clearly the best weapons in the game. I do not think that anyone who plays this game can really dispute that. They allow you to equip silencers, have pretty decent range and power, are easy to make critical hits with, can make shots from behind cover, and have Chain Shot, which allows the user to make up to 6 headshots at the same time (depending on the player’s ranking in Pistols). The only downside is the lining up the sights for critical hits can take a bit of time.

Assault Rifles are the next best weapon in my opinion. If you don’t want to use Pistols, they are your best bet. They allow you to line up your sights similar to the way a Pistol can, but they don’t require a target to lock on to the way a Pistol does, so you can sit and wait for enemies to walk into your sights. This combines well with their incredibly long range. Their power is Focused Aim, which is not as good as Chain Shot, but still very solid. It temporarily slows down time and gives Mike’s Assault Rifle an auto lock-on where the cross-hairs track enemies.

Next, we have Shotguns. As you would expect from video games, shotguns are strong, but are really only good at close range. Their critical hit mechanics work in that all that is requires is holding down the aim button long enough and then firing, which will knock down targets. Their special power is Room Sweep, which makes all shots critical hits, along with a higher rate of fire. I wouldn’t recommend specializing in Shotguns, but they can make for a decent sidearm.

Lastly, my least favorite weapons are SMGs. SMGs are good for clearing small rooms, which is a situation most players won’t incur very often in Alpha Protocol. They don’t necessarily have a critical hit, but rather a damage multiplier. As enemies are wiped out with the SMGs, the multiplier increases. Once you reload, the multiplier is reset at one. SMGs offer the Bullet Storm skill, which makes your clips bottomless temporarily, but you are forced to reload once the skill is over. I honestly do not see much of a use for SMGs. They are points better spent on other weapons.
(As a side-note, my copy of Alpha Protocol came with a “Stealth Pack” that included a Pistol and an SMG. I guess SMGs are more “stealthy” than the Assault Rifle and Shotgun in the “Combat Pack,” but really they have no business in a Stealth Pack.)

Gadgets are another discussing entirely, and exist somewhat outside the combat skill hierarchy. Alpha Protocol throws all the Lockpicking, Hacking, and Gadgetry into a blanket “Sabotage” skill. Combined with Technical Aptitude’s passive bonuses and it’s Brilliance skill, I suppose it would be entirely possible to create a gadgeteer character, but I do not think I could recommend it. Gadgets are an expensive investment which can often preclude players from higher level weapons and armor. Fortunately for gadgets, most players will likely invest a bit in Sabotage anyway for the hacking bonuses (which also give more money from infiltrated computers and safes), so it’s not a huge hit to skills. Also, most players will want to make investments in EMPs and First Aid Kits to make life easier.

And, for the record, the skill to disable devices with EMPs w/o damaging systems is available at Rank 1 of Sabotage. It basically allows you to use EMP grenades to bypass hacking minigames. We should have been able to do that, but I imagine that it was disabled as part of the training.

7 Comments

  • SougoXIII
    February 11, 2013 at 1:56 pm

    Pistol + Stealth + any random skill is what I always pick in my playthrough. Mainly because it let essential 'skip' the gameplay and get to the good stuff (Never thought I'd write that about a game). I'm looking forward to your reactions to the Deus Ex: Human Revolution Boss Fights.

  • newdarkcloud
    February 11, 2013 at 2:20 pm

    Oddly enough, my usual build is Stealth + Pistol + Sabotage, with a few points in Technical Aptitude. Even still, I don't use gadgets besides First Aid and EMPs because I am usually saving up for the best Stealth Armor.

    Martial Arts may be decent, but I don't think I would get much use out of it.

  • SougoXIII
    February 11, 2013 at 2:34 pm

    Sabotage is good for those awful lock-pick minigame – there seem to be an inverse correlation of how 'realistic' a minigame is and how fun it is to play. I usually throw in some points in Toughness for the boss fights.

    Oooh and everything's blue now. Feel like a completely new blog.

  • newdarkcloud
    February 11, 2013 at 2:59 pm

    Yeah. Also, I'm a huge mix/max-er and Sabotage gives you extra money from hacking. Gives me a nice solid heap of cash.

    I changed the blog layout because I was getting complaints that it was hard to read.

  • SougoXIII
    February 11, 2013 at 3:11 pm

    Fuuny thing: I didn't know that you could sell stuff till late in my second playthrough. I'm also a min/maxer and end up knocking out every enemies in a level just so I can freely explore the level for dossier/money bag without being 'detected.'

  • newdarkcloud
    February 11, 2013 at 3:16 pm

    Yeah. The very first thing I do in a new playthrough is sell all of my SMG and Shotgun stuff and my AR ammo (because the game doesn't let you take just one weapon >_>).

  • Aldowyn
    February 11, 2013 at 7:50 pm

    Gadgets are an interesting thing because I think they may actually be REALLY POWERFUL, just hard to use (dumb controls) and extremely rare/expensive. I'll bring that up in the next set of episodes.

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