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Disclosure Alert: Alpha Protocol: Episode 31: Revenge of the Trolled

What follows is perhaps the saddest thing I’ve been a part of since that time when we went months without producing a single video.


Let the record show that I DID tell Aldowyn to “Pick Suave, and then pick Suave again.” #AldowynIsDumb

I think both this scene and the Surkov escort mission are the only two point in the entire game where your actions can lead to game over (aside from the normal HP=0). I kind of wish they’d just make you live with the consequences of failing of save Madison or stop the bombs. However, I know that would cause tons of problems in and of itself. I’m sure Obsidian had this very same debate when creating this scenario and I’d love to have been a fly on the wall for it.

I want to make it clear that I’ve only shot Madison on accident once in the 3-4 times I made this choice.

To elaborate on the trick to killing Marburg easily: You need to have Shadow Operative and Chain Shot. Use Shadow Operative and then use Chain Shot while you are invisible and land all your shots on Marburg. If you do it right, Marburg will be completely still until he takes another dose of damage. It’s actually pretty pathetic.

With regards to an “RPG where ‘Attack’ is always an option in dialog.” I believe in our talks after recording the episode, we fleshed out that idea a bit more. It could be a check of your weapon skill versus the skill of the NPC. If you have a higher skill, then you win and kill them. Else, you fail and suffer the consequences. I wonder if any of you RPG fans have any thoughts on that?

Finally, considering that Deng came up in discussion and the author himself was featured in the episode, this post would be incomplete without linking Shamus’s Stolen Pixels comic regarding that boss fight.

2 Comments

  • Alexander The 1st
    November 17, 2013 at 10:25 pm

    Watching this again, because it's still amazing.

    And IIRC, you don't even have to shoot him – you can melee him to death – and I'm *fairly certain* you can't melee Madison to death.

    But I feel that requires SCIENCE to determine if that is true. Just to be thoroughly thorough.

  • Alexander The 1st
    November 17, 2013 at 10:41 pm

    Er, that is, regarding the mook that holds Madison captive.

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Disclosure Alert: Alpha Protocol: Episode 4: Our Chance to Seduce Yancy

This episode is a rather dialog heavy one, where we finally leave the Greybox and head to the mission hub in Saudi Arabia. Also, Yancy gives us the low down on Alpha Protocol’s most important mechanic: dialog.

Yancy’s conversation here highlights what anaphysik and I were talking about: There are no bad conversation options you can take in Alpha Protocol. Every choice you make confers some sort of perk. Even if someone is upset with you and becomes your handler in a later mission, you don’t get a penalty for it. Instead, you get a different perk, which could either be better or worse depending on the character archetype you are going for. No matter which way you go through the game, the game will react accordingly, giving you different perks and possibly dialogue options.

We also learned a bit about dossiers, which are another important element to the game. As you explore the levels, you can learn much more about the people you encounter by scavenging for documents and details on them, unlocking more of their dossier. While this has the benefit of helping you figure out how people will react to you pushing and prodding them, they have another benefit. If you complete a dossier on any of the boss characters in the game (we’ll get to that, I assure you) you gain a damage bonus against that boss. This is more useful than those unfamiliar to the game might think.

We want Aldowyn to wear civilian clothes for the comedic value, but there is actually a good reason to wear regular clothing over armor. While civvies do not have the same protection and potential for upgrades as any of the armors (which come in Combat, Stealth, and Utility varieties), they offer some of the best noise reduction in the entire game, only matched by the Advanced Stealth Suit. Daring players can use it as a cheap replacement until they can gather the necessary funds for the suit.

Lastly, I want to take the time to mention how hilarious I think it is that every intelligence agency and criminal enterprise goes through the same Clearinghouse system to do business. I understand that it has to be that way because Alpha Protocol is an RPG, but it still amuses me. Several characters reference this because oftentimes when you meet them for the first time, you’ll get an e-mail later saying that they’ve marked you as a preferred buyer at their Clearinghouse store. The guy who runs the service must make a fortune off all the sales that happen over it.

5 Comments

  • anaphysik
    February 13, 2013 at 12:09 pm

    "The GUY who runs the service must make a fortune off all the sales that happen over it."

    You sexist pig, womyn can be criminals, thugs, and degenerates too, you know.

    (edit: cloud, remind me to murder you for having one of the most gravawful-to-read captcha systems I've ever seen.)

  • SougoXIII
    February 13, 2013 at 12:30 pm

    Addendum, you also need to add an edit button in this blog, for my mistakes :p.

  • newdarkcloud
    February 13, 2013 at 12:52 pm

    Yeah. Yeah. Blogger sucks…

  • Thomas
    February 18, 2013 at 3:38 pm

    This was by far my favourite safe-house. Most of the game looks graphically/artistically average, but this one blew me away when I first saw it. In general the safe house design is some of the best bits of the game looks wise

    EDIT (Also another vote for the hate of this CAPTCHA. Whenever I do it, it makes me think of the robotapocalypse)

  • newdarkcloud
    February 18, 2013 at 3:42 pm

    I agree. The safehouses are my favorite places in terms of set design. I wish that the game allowed you to go back to them. 🙁

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