Out of all of the games that were released Holiday 2012, none have kept my interest more than Dishonored, developed by Arkane Studios and published by Bethesda. During my initial two playthroughs of the game, I made note of how good the game was at allowing for players to make their own rule-sets and self-imposed restrictions on how they progress through the game. With that in mind, I thought it might be interesting to make use of this feature by starting a new challenge playthrough of Dishonored. Inspired by this video from PC Gamer, I will play with the aim of simulating a playthrough in which Corvo must carry out his assassinations while simultaneously leaving behind as little evidence as humanly possible, making it seem all the targets suffered unfortunate accidents. As a result, the rules of the challenge are as follows:
-
Use of weaponry is strictly prohibited. After all, they will leave behind trace evidence.
-
No enemies can be knocked out via Choke Holds or Sleep Darts. They will remember the experience of being knocked out, which will lead to the conclusion that an outside man was involved.
-
I am not allowed to be detected. If I finish the mission and the “Was Never Spotted” indicator is unchecked, I must restart the mission and try again.
-
Any kills made MUST look like an accident, or else have a sufficiently plausible explanation for why they occur outside of “An intruder/Corvo did it.”
-
For the purposes of this playthrough, Devouring Swarm is an acceptable means of dealing with enemies. Since Dunwall will be in the middle of a rat plague, most people are more likely to suspect bad luck when a man is devoured by rats then magical swarms of rats being summoned from the ether.
-
While I am allowed to use Windburst to arrange falls, this is something I am unlikely to do since the power itself, in my experience, has a way of drawing the attention of nearby enemies.
-
I am still trying to decide whether or not I should allow the use of Rewire Tools as a way to arrange for accidental kills. This is because I am unsure whether or not I should assume use of such tools would leave behind evidence of tampering. Feel free to chime in in the comments if you wish to leave an opinion one way or the other. Based on the consensus, I will adapt my playstyle accordingly.
-
I am also in the middle of deciding whether or not I should permit using choke holds and then throwing guards into the river, letting them drown or get eaten by fishes. Using the sword is out of the question because slash marks will be left behind, but should I assume that choking someone will leave evidence behind that detectives in Dunwall can discover with their current level of technology? I do not know the answer to the question.
-
-
I do not care about my level of chaos. Despite this, it is likely that I will be going for a Low Chaos game simply because there are only so many kills you can contribute to accidents.
anaphysik
May 23, 2013 at 7:24 amDevouring Swarm can only be used in areas where large rat swarms would plausibly congregate. No using it it in fancy houses ;P. Dark, dank, dirty alleyways, sewers, abandoned buildings, etc. Also note that if areas change due to high-chaos, then new Devouring-Swarm-enabled places may open up. (This encourages MORE KILLING.)
Rewire tools are acceptable to use, but you must either wait at the fusebox until after the person has died, or return there after they've died. (This simulates Corvo removing the evidence of an intentional rewire, by either returning it to its original state, or some other (non-suspicious) malfunctioning state.)
Alternatively (or additionally), rewire tools can only be used in places where skilled electricians are unlikely to be sent out to investigate/check. So you can't use them in fancy places, important checkpoints, etc.
Choking someone out and throwing them to the hagfish is only acceptable if there are no guardrails/etc. next to the area they were in – that is, if it's plausible that they could have just stumbled/tripped/fallen in themselves. Likewise with Windburst.
Also, you should aim to kill as many people as possible, and keep an "accidents created" tally.
Also, you should consider whether you're allowed to steal anything. My suggestion: You can loot from anywhere that scavengers could be found, or anywhere that no guard will ever inspect. Stealing from fancy houses is outright verboten, as is stealing from anywhere that would keep an up-to-date inventory (armories, kitchens, etc.).
You are actually allowed to use your sword (and technically your pistol, but that would generally be foolish) in some rare situations. Notably, you can kill rats with them. (The important part here is to only kill targets that city guards would kill, and only with weapons that city guards would use.) Weepers are a more complicated case, because although the guards would kill them, they would also keep a tally of those kills, and dispose of the bodies. So a slashed-up weeper laying around might look suspicious, because guards would have reported it, but citizens wouldn't have the weapons to kill them. Maybe use the 'where no guard would check' rule-of-thumb again.
newdarkcloud
May 23, 2013 at 12:30 pmI'm… not going to abide by that first rule, because rats are EVERYWHERE. All the buildings in the game have rats in them. I'm not even using that as hyberbole.
Interesting. It's an idea I could consider. If I get no better ideas for Rewire Tool use, then I'm likely going to use that one.
Likewise with the choke rule.
I've been thinking about how much I should let myself steal, and I think I'm going to go for the rule where I can steal anything, but I can't destroy or tamper with anything when attempting to steal. If there's no evidence of forced entry, than odds are they'll just blame the hired help.
Possibly. But in those situations you outline, it's typically easier to move around the rats/weepers instead of killing them.
Exetera
May 24, 2013 at 3:41 pmBut, rat swarms do occur in fancy houses in the game. I seem to remember one NPC saying that an important lawmaker was killed in his office by a rat swarm…
Unknown
May 26, 2013 at 8:29 pmwhere is the video at?
newdarkcloud
May 27, 2013 at 3:35 amIt's a text LP, there's no video. :p