And so it ends. This is the final mission of the game, and it’s one of the dumbest things I’ve seen. In a different context, this ending could be fine. If we were slowly building to an antagonist that had all of your Ct_OS hacks, and was fighting you with them on equal footing, this could be a good finale. However, aside from Defalt, we don’t really discuss that as a possibility.
I suppose that the game needed to tie-up the loose ends of Damien, Ded-Sec, and T-Bone, but to come to this after having such a good scene with Lucky Quinn earlier is just heartbreaking. It’s even more crushing since these groups and characters were never really important in the context of our revenge story. The real meat of the story rests between Aiden Pearce, Clara, and Lucky Quinn. This mission just highlights how unimportant the rest of the cast was.
I’m really glad that despite all of the criticisms, all of the filler and the bat-shit bonkers ending, we were still able to end this series on a relatively high note. At some point, even I got sick of listening to myself complain about this game. One thing Ubisoft seems to be pretty good at is responding to criticisms and correcting course in future entries of a given franchise. I’d love to see what they did if they were given a clean slate to start over with the central Ct_OS premise. It’s a great hook, with tons of excellent gameplay opportunities. Watch_Dogs might not have done it justice, but I still see potential here.
Even though Watch_Dogs has expended both Sam’s stamina and my own, this is not the end of Interactive Friction. Far from it. We’ll be taking a hiatus for a still as-of-yet undetermined period of time, but we will be back. The two of us have even already decided on our next season. There is even the possibility of having a few one-off episodes here and there until we get our mojo back.
So, until next time, cheers!
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