We talk about the addition of the Professional difficulty while completely another Elusive Target.
The addition of a Professional difficulty hammers home the need to allow players to more easily customize their own difficulty settings to form the ideal experience for them. There are a ton of ideas in the Pro difficulty that I would love to have added to my Hitman experience. I want to play around with how the game plays if players need to make clean kills to take disguises, or if cameras can detect suspicious/illegal activities and summon guards.
But other parts of that difficulty mode, like the limit of 1 manual and no auto-saves, and the rearrangement of objects in the mission to make them harder to get to, are things I’d rather not have when playing Hitman. I’d love to be able to turn some of these options on and leave others disabled.
After playing Dishonored 2 on my own custom difficulty with enemies who are easy to sneak around, but deadly and tenacious once alerted, it’s hard to not see how other games, especially these kinds of “immersive sims”, could benefit from this kind of customization. In one of the recent updates to Dishonored 2, players can change everything from enemy detection rates, how much damage they inflict and how often they attack, to even how much potions heal for. It takes the innate replayability of the game and severly ampli
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