Apex Legends
Thanks to Bloodstained, I have the distinction of being one of the people whose first Castlevania game isn’t actually a Castlevania game. Produced by Koji Igarashi himself, even a newbie like me has enough familiarity with the source material that I can feel the Castlevania DNA in this game, and it runs deep.
It takes a special kind of allure to get me interested in an Early Access title. Normally, I stay as far away from work-in-progress games as I possibly can. For Supergiant Games, I can make an exception. The makers of Bastion, Transistor, and Pyre have thus far always managed to strike gold, so I was willing to trust their judgment that if they’re releasing a game early, it’s in a solid enough state to play.
Where The Outer Worlds creates a template for RPGs heavily inspired by the games that came before it, Disco Elysium dares to take the genre in a new direction that I found unbelievably refreshing.
There is… a lot to unpack with Death Stranding. For better or worse, Hideo Kojima is at it again, this time with a new IP. This is one of those games that will absolutely belong on the other list I publish every year, but we’ll save that for when we get to it.
Last year, I played my first ever Pokémon game with Let’s Go Eevee, which is a bit of pseudo sequel/remake of Red/Blue with a partner Eevee and a Pokémon Go-esque catch system in lieu of encountering and battling Pokémon in the wild. While I was no stranger to the franchise, watching a ton of the anime growing up, that was my first direct exposure to the games.
Back when they were still in the business of making good JRPGs, Tri-Ace were the proud developers of the Valkyrie Profile series. Inspired heavily by Norse mythology, one of the most unique aspects of that franchise is the combat system, which had each of the four characters of the player’s party assigned to a face button on the controller. By timing the inputs, they could combo each characters’ moves into one another to create a more effect attack, each hit building up the damage multiplier for successive strikes.
After spending the summer of last year getting completely caught up on the Yakuza franchise, no one should be surprised that I was eager to return to the mean streets of Kamurocho once more once Judgment came out here in the US. When I heard it was also a detective game starring a disgraced defense attorney in the Japanese legal system, I was even more invested.
I have a confession to make: Although I have obviously heard about the Ace Attorney games, I had never played them up until the remake of the original trilogy came out on Switch and PC earlier this year.
Man of Medan, from Supermassive Games, was one of the two games I played with my friend Acharky on stream this year, and just as an excuse to hang out with a buddy, this was a highlight for me.
Finally, after working with Sam for years on the primer series, in order to prepare ourselves for it, Kingdom Hearts 3 actually came out.
It’s no secret that I have an appreciation for the Souls games and the mechanics they employ. Like it’s own vampiric cast, Code Vein taps into that vein and leeches many of its core mechanics that you are undoubtedly already familiar with yourself. All one has to do is substitute bonfires for “Mistle” and souls for “Haze” and the formula is there.
Well, that’s a bit of a mood whiplash after talking about blood souls. This is another game that I wrote about twice this year.
Medievil takes me back to a very specific period of my life, when I was a kid. My aunt actually introduced me to this game, so I have memories of playing this over at her house during Thanksgiving and Christmas parties that come back every time I replay it.
This was the other game that Acharky and I streamed together, since we had done so for the previous Ultimate Alliance titles.
Fire Emblem: Three Houses is an excellent tactical RPG, but almost nobody actually cares about that part of the game and I am no exception.
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