It’s been some time since we’ve played some Constructed in Runeterra on stream, so I figured it would be good to dive back and play some of the newer decks that have been making the rounds since we last give it a whirl.
We seem to have picked a good time too. Since new champions have just been released into the wild, people will probably be experimenting with new decks and brews.
For now though, let’s return with a new take on an old favorite: Ezreal, courtesy of Mobalytics.
Deck code: CECAOAIEAENR6JBGGQ5ACAQDBEBQCAYUFY3QCAYECEAQEAIDCYZQA
They made some changes to Ezreal which should be an overall buff to how he plays. Before, he would level up after his owner had targeted enemies 8 times. Now, that number has been reduced to 6, meaning he’s obtain his win condition faster than before.
To compensate, his level-up has been made slightly weaker. Where he once did 2 damage every time we cast a spell, it’s now 1. However, it goes back up to 2 if the spell targeted an enemy. While this is a reduction, the lower level-up threshold and the fact that most of our spells are targeted means this is mostly a non-issue.
We’re light on non-Champion units, but each one them does something useful for us like create a chump blocker, slowdown our enemy by targeting them, or generate cheap spells we can discard or cast cheaply.
Unlike the old Ezreal strategies we used to run, this is a much more aggressive variant. We use removal mostly to clear the way for our attacks, and when we’re ready Ezreal comes in to dish out that final bit of damage we need to clear out the game. If our foe is also aggressive, we can keep them off balance until we’re ready to strike ourselves.
It’s a powerful deck, and one that’s really fun to wield.
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