It’s official. At this point, Reach is lost. No matter what we do at this point, there’s no chance that we’ll stop the Covenant from glassing the planet.
And yet, all is not lost. While we may have lost this battle, we can lay the groundwork so that the Master Chef can cook the best risotto he possibly can for Arby’s.
I think it’s more than safe to say that out of all the Halo games I have played up to this point, Halo: Reach has the strongest finale by far. As I said on stream, it reminds me of Telltale’s The Walking Dead: Season 1 in how everything perfectly leads up to that moment. While I obviously don’t know for sure, it feels like that’s because it was the first thing Bungie worked on, and knew from the beginning that every scene in the game had to culminate in this one final push: A suicide mission where your only objective is to stay alive long enough to buy time for the Pillar of Autumn.
This would be a good point to end the franchise on… if we were in a culture that allowed IP to die a graceful death once it reach its time. Alas, we are not, so at some point we will likely play Halo 4 to continue the story. I’ve heard equal parts praise and scorn for it, so I’ll be curious where I fall on that spectrum.
But that’s a story for another time. For now, let’s take some time off by playing an entirely different game from an entirely different franchise. I’m talking about Jak and Daxter: The Precursor Legacy.
Leave a Reply