As we pass the halfway point for the month of June, Agent 47 finds himself possessed by yet another Deadly Sin. This time, it appears that Sloth has taken umbrage with our work ethic. He’s seen fit to give us a lesson in taking things easy…
…one that will kill us if we don’t heed it.
Thumbnail by Sam Callahan.
The core gimmick of this escalation is that unlike anything else we’ve done before, we have a stamina meter, which the game calls Vitality. Every single action that we take, even basic movement, consumes a portion of our stamina. Once it runs out, we will start to take damage over time which we cannot heal from. The only way to recover is to kill or pacify the jogger running around the level’s perimeter.
In other words, routing is much more important here than it has ever been before. Aimlessly wandering around the map without an objective or idea of what you want to do will only deplete our stamina, making it harder to complete our assassination before we run out.
It’s a cool mechanic, and I hope it’s something they toy with more as they continue to release content for the game.
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