At least, we approach the end of our adventure in this old, isolated village in the middle of France. With only one more of Miranda’s children left, her defenses are beginning to look weak.
Our daughter is nearly in our grasp. We need only make it just a little bit further.
Thumbnail by Sam Callahan.
If this game has a major weakness, it would be that enemies consistently take far too long to kill. The Propeller Man fight is a glaring example of this. I had figured out the mechanic before David explained it to me, and was doing a decent job hitting its weak point. And yet, despite my performance, the fight was taking far longer than is reasonable, to the point where I began to question myself. The mechanical soldiers prior to that fight are also great examples of that.
Aside from that though, it’s a solid game. I think the beginning is one of it’s strongest parts, and the section with the shark-man could have been cut entirely, but other than that it was incredibly solid.
There’s something to be said for how the end of any Resident Evil game nosedives straight into crazy without ever looking back. We fight Magneto with a tank that is somehow not made out of metal, before getting our heart ripped out by Mother Miranda. Then, after culling the local wildlife population and demolishing a building with a mold problem, we fight Sephiroth for our baby, who will grow up to be a superhero.
And this all happens in the the span on an hour or so. It’s so silly that one almost has to admire it. May RE never change.
But next week, we play a true horror game. We play… BUGSNAX.
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